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    Canonfire :: View topic - NPCs from My Campaign
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    NPCs from My Campaign
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    Encyclopedia Greyhawkaniac

    Joined: May 29, 2018
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    Mon Jun 29, 2020 9:12 am  
    NPCs from My Campaign



    NPC - Ozet - Star Flower - Tiger Nomad

    Ozet (or Star Flower) is a Wind Daughter, she is both shaman and warrior among all the tribes of the Tiger Nomads. One thousand woman horse-archers are hers to command and she rides the lands of her people searching out their enemies and hunts them down.

    The Wind Daughters settle disputes among the Tiger Nomads, exile or kill criminals, hunt monsters and generally act as judge, jury and executioner. They do not raid but remain always within the boundaries set by the tribes as the lands of the Tiger Nomads. They will stop strangers and bring them before the Tribal Leaders for judgement.
    Encyclopedia Greyhawkaniac

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    Tue Jun 30, 2020 5:29 am  



    Sarnai - Golden Flower - Tiger Nomad

    Sarnai is the leader of the Kral Olo or Curse Finders. She hunts magic that would harm the Tiger Nomads. Many an agent of Iuz and the Horned Society have been revealed by the Kral Olo but also creatures and items that have been brought to Tiger Nomad lands. Some ancient places are marked as forbidden by the Curse Finders and some spots are protected as sacred.

    There are 1,000 members of the Kral Olo, a holy number, among the Tiger Nomads.
    Encyclopedia Greyhawkaniac

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    Wed Jul 01, 2020 1:34 pm  



    Amaris - Half-Elf -Cleric/Ranger Str 13/ Wis 17/ Dex 17

    Amaris was brought up on the outskirts of Greyhawk with no memory of her parents. She was found wandering along the edges of the Gnarley Forest by a hunter and was raised among his own large brood of children. Her Half-elven heritage was readily apparent but whether it was her mother or her father who was the human was unknown. The elves of Celene and their kin would not acknowledge her and no one in the area north and east of the Gnarley knew where she had come from.

    Her adopted father Calder at first took no more interest in her than his other numerous children but soon her natural ability at woodscraft and her skill with the bow made her his constant companion. With Calder's son Jerek and his daughter Caren, both older than Amaris, he hunted up and down the east of the Gnarley and sold his pelts, smoked meats and exotic catches to buyers in the City of Greyhawk itself. It was there that Amaris became devotee of the Wandering God Fharlanghn.

    For many years Amaris wandered the Gnarly Forest and the Welkwood increasing her skills as a ranger and practicing her faith among those that needed the God's bounty. She became a companion to a Half-Elf druid who had a grove in the northern Welkwood but on his death at the hands of a group of mercenaries in the service of the Elder Elemental God she began to devote herself to hunting all such down.

    While Amaris will still help those in need, especially wanderers, she is now found more often on quests involving the death of cultist, brigands and rogues or the despoiling of their places of power or worship. She turns to her bow more often than her prayers to Fharlanghn and is much distrusting and wary than her younger self would ever have imagined.
    Encyclopedia Greyhawkaniac

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    Thu Jul 09, 2020 6:34 am  



    NPC - Rusty

    Outwardly Rusty is a typical Rust Monster but in actuality he was a skilled blacksmith who ran afoul of a powerful Sorceror with an ironic sense of humor. He has the normal abilities of a Rust Monster but the mind of the man he once was. The Wizard Talberth discovered him held in a cage of bone in the caverns of the Drow but was unable to dispel the powerful enchantment. Currently Rusty helps to guard the Wizard's mansion in the town of Hochoch but slowly the mind of the man is disappearing leaving only a fading memory in the body of the monster.
    Apprentice Greytalker

    Joined: Apr 18, 2005
    Posts: 72
    From: Adelaide, South Australia

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    Thu Jul 09, 2020 9:52 pm  

    I really enjoyed these. I love reading about characters, specifically character backgrounds tied to the WoG. I'm a little surprised this isn't a whole lot more of that. I could easily imagine a repository of NPC characters created by the WoG community and listed by race, alignment, level and location etc.

    Then you could search it for NPCs to insert into your campaign or browse it for inspiration.

    I really liked you first three characters especially.
    Encyclopedia Greyhawkaniac

    Joined: May 29, 2018
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    Thu Jul 09, 2020 10:50 pm  

    Phalastar wrote:
    I really enjoyed these. I love reading about characters, specifically character backgrounds tied to the WoG. I'm a little surprised this isn't a whole lot more of that. I could easily imagine a repository of NPC characters created by the WoG community and listed by race, alignment, level and location etc.

    Then you could search it for NPCs to insert into your campaign or browse it for inspiration.

    I really liked you first three characters especially.


    I think I have about a hundred done on my blog and I need to start doing some new ones. You can find more of my recent NPCs in my Spinecastle thread here.
    Encyclopedia Greyhawkaniac

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    Sat Aug 08, 2020 7:41 pm  



    Masilda the Rhennee Seeress and the Werewolf King

    The barges of the Rhennee are ubiquitous along the Velverdyva and among them is perhaps no figure of more renown then Masilda. Her powers of divination are sought by merchants, princes, soldiers, sailors and adventurers of every hue. But her abilities come at a price for her visions show a true fate, most often dark and unavoidable
    .
    The path of the Ranger-Lord, Lokanth, of the Gnarley Forest whose destiny it was to inherit the mantle of the Werewolf King allowed for no alteration despite the visions and warnings of Masilda.

    The dark and misted woods of the Gnarley hold terrors and secrets within their borders that are older than the coming of men to the Flanaess. Rangers watch the edges of these thick-forested valleys and thorn choked groves but within them time itself twists and turns among the ancient trees and most who enter never return. Lokanth lost his son to such a malignant section of wood along the northern run of the Gnarley, Wer-haunted and legendary among the rangers and the elves. In his desperation he sought the vision of Masilda and her words brought him no surcease only the telling of his fate which could not be changed.
    Encyclopedia Greyhawkaniac

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    Tue Sep 01, 2020 5:39 am  



    The High Priestess of Istus has no name. She has become the living voice of the Goddess. Her clergy wanders not only the Baklunish lands and the Flanaess but also all lands that can be reached where those who would learn of their fate wish to hear the words of the Goddess.

    In Ekbir the cult of Istus is very powerful, though at times they have been outlawed, hunted and driven into the shadows. It is in Ekbir that the house of Istus stands. Greater temples in size and splendor exist, and temples much, much older, but here is the chair of the high priestess, the wheel of fate behind her. The clerics and seers and prophets wander, but the High Priestess does not and the powerful and the rich and the great come to her.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 12:18 am  



    Madame Sartenna

    Madame Sartenna runs a very expensive and exclusive brothel in the Nobles Quarter of the City of Greyhawk. unbenowest to the outside world she is aa powerful necromancer and her six ladies of the night are apprentices. Not all who enter the doors of her establishment leave. In the sewers beneath her mansion are a growing number of undead. While she calls herself Rima Sartenna now her real name is Aggleroot Wortstinger.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 4:44 pm  




    Khelaret is of Madame Sartenna's 'Ladies'. She is of half-elven blood and Sartenna's second apprentice. She is more inclined to witchcraft than necromancy and having skills in both has proven helpful to Madame Sartenna.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 5:35 pm  
    Z'Lee and Ketch



    Z'Lee and Ketch


    Z'lee and Ketch come from a small tribe of lizardmen who share a community with the people of Saltmarsh, a prosperous port-town that has benifited enormously from this alliance. The pair had barely grown their first legs when adventurers raided their caves and only the actions of a druidess in the party saved the tribe and the town of Saltmarsh from disaster. The tribe, called 'Yellow-bellies' by humans not of the community, has grown very large and Z'lee and Ketch led an expedition in search of a possible colony site. The pair have been half-raised by humans and adventurers in particular and both possess the skills of low-level rangers rather than just those of lizardmen their age.
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 7:28 pm  



    Groth

    Groth is a sub-chieftain from an Orcish tribe in Drachensgrab Hills. Dark things are afoot in the hills and Groth's tribe, The Blooddrinkers, has come under the influence of an unsavory necromancer. Under the tutelage of the necromancers fighter guardsmen Groth is now a 5th level fighter. He wears a suit of +2 Banded Mail, carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. His mace is an unholy weapon that causes an extra d6 damage to clerics and paladins and is +2 to hit and damage
    Encyclopedia Greyhawkaniac

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    Fri Nov 27, 2020 8:44 pm  



    Krellk & Slather

    Krellk is a Goblin chieftain of a large tribeof Wolf-riding goblins that raid along the Wild Coast. Aided by their viscious steed-allies they are a force to be recogened with even among the orcs and smaller Gnoll tribes of the area. Killk and his riders have slain many a human and even the occasional ogre due to their unnusual ferocity and tactics. All of Killk's goblins have become proficient with the short bow and will only close after their arrows have heavily cut down the numbers of their foes or wounded them.Krillk uses his mobility and numbers to very good effect, always scouting and patrolling while withdrawing if the odds are not i his favor.
    GreySage

    Joined: Jul 26, 2010
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    Fri Nov 27, 2020 10:28 pm  

    These are interesting NPCs, which I may steal for my own campaigns. Happy

    Please edit this bit about Groth:
    "...carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. "

    I think you mean that it gives his enemies a -1 'to hit' when within 30'...

    And, you spelled Krellk/Killk two different ways. Wink

    Thanks for sharing! Smile

    SirXaris
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    Encyclopedia Greyhawkaniac

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    Sat Nov 28, 2020 12:49 am  



    Mi'Kraw

    In the Pomarj hills a gathering of Goblin shamans from many tribes has occurred and a supreme shaman has been chosen. Mi'Kraw once of the small, and now extinct, Blisterfoot tribe. He has power beyond the reckoning of any Goblin wielding his spells as a 9th level cleric. His skull totem allows him to raise zombies and animate skeletons. Ghouls fear him and obey his commands while stroner undead are loathe to challenge him or remain in nthe resence of his skull totem. He bears a sword called 'Frostblade" which is +3 to hit and damage and on a natural 20 causes 2d6 ice damage extra. He wears several protective chatrms and amulets and the skull of a demon as a helmet. The demon skull protects him from charms and fire damage.
    Encyclopedia Greyhawkaniac

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    Sat Nov 28, 2020 3:37 am  

    SirXaris wrote:
    These are interesting NPCs, which I may steal for my own campaigns. Happy

    Please edit this bit about Groth:
    "...carries a shield that gives his followers +1 to hit if they are within a 30ft radius of Groth while he carries the shield openly on his arm and a -1 to hit to all enemies withina 30ft radiusne.. "

    I think you mean that it gives his enemies a -1 'to hit' when within 30'...

    And, you spelled Krellk/Killk two different ways. Wink

    Thanks for sharing! Smile

    SirXaris


    Thanks! I need to update and revise most of these.
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