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One of the founders of our hobby and one of the most unsung contributors to Dungeons & Dragons, Len Lakofka has passed away at the age of 76.
Along with the many adventures, classes, spells, and rules he created,
Len was also father of the Suel in Greyhawk, designer of their gods, and namesake of the Lendore Isles.
The value of his work goes without saying, but his presence will be sorely missed. The adventures of Leomund go on.
Len Lakofka 1944-2020
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    Canonfire :: View topic - Postfest XIX
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    Postfest XIX
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    CF Admin

    Joined: Oct 14, 2003
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    From: Rel Astra

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    Sun Jul 14, 2019 10:44 am  
    Postfest XIX

    It's been 2 years. About time for a new one, yeah?
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    CF Admin

    Joined: Jun 29, 2001
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    Thu Jul 25, 2019 7:02 pm  

    A good idea! :D

    PS - I also edited your thread title to be XIX!

    Allan.
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    Black Hand of Oblivion

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    Fri Jul 26, 2019 3:17 am  

    I found a back-up file for the prospective Postfest village project, though what level of interest remains I have no idea.
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    Fri Jul 26, 2019 6:42 am  

    We've done several Inns & Taverns ones, per the index @ http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=3616 so if we do village/cities/settlement stuff, it would be better to focus on other types of businesses, likely working off the list from the Walled City geomorphs for inspiration: http://www.greyhawkonline.com/grodog/gh_geomorphs.html#city

    Allan.
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    From: Rel Astra

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    Fri Jul 26, 2019 2:10 pm  

    Well, let's do something... We can't just let CSL shoulder the load all by himself! That dude is a beast!
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    Sat Jul 27, 2019 1:46 am  

    grodog wrote:
    We've done several Inns & Taverns ones, per the index @ http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=3616 so if we do village/cities/settlement stuff, it would be better to focus on other types of businesses, likely working off the list from the Walled City geomorphs for inspiration: http://www.greyhawkonline.com/grodog/gh_geomorphs.html#city

    Allan.

    This is a whole village project:
    Quote:
    Main Village Locations

    1. Inn: very large building (1,200-1,500 sq. ft.; wattle & beam upper, stone lower construction; slate roof; basement, attic); separate horse stable (200-300 sq. feet; same construction as inn); small garden (cooking herbs/spices mostly); 8-10 villagers + possible guests (if you want to mention any).
    2. Town Watch Station/Jail: large building (600 sq. ft.; stone building, slate roof, stone inner walls dividing 4 cells; living space for watch captain + 2 deputies; small windows; very secure); no garden; 0 villagers (i.e. nobody *permanently* lives here).
    3. Residence
    4. Carpenter/cooper/wainwright: large building (800-1000 sq. ft.; small home + large attached workshop; beam & plank construction, slate roof); small garden; 2-6 villagers.
    5. Merchant/trader: large building (600-900 sq. ft., stone building, slate roof; shop area + storage area for wagon/product; very well secured); small/no garden; 2-6 villagers.
    6. Tanner/furrier: medium building (400-500 sq. ft.; wattle & beam home + work area); small garden; 2-4 villagers.
    7. Residence
    8. Residence
    9. Residence
    10. Weaponsmith/Armorer: large building (600-800 sq. ft.; stone building, slate roof; total area includes home + attached work area); no garden; can also make metal armors of chainmail and less protective value, and repair same; 1-4 villagers.
    11. Residence
    12. Residence
    13. Miller: medium building (400-500 sq. ft.; stone building, slate roof +attached wooden barn); small garden; round dirt area out back is for oxen powered mill; 3-5 villagers.
    13. Residence
    14. Butcher: medium building (300-500 sq. ft.; stone building, thatched roof + smoke house), small garden; 2-4 villagers.
    15. Thatcher: medium building (400-500 sq. ft.; stone lower, wattle & beam upper, thatched roof; total area includes small home + attached storage area for thatching); small garden; 2-4 villagers.
    16. Residence
    17. Tavern/brewery: large building (600-800 sq. ft.; stone lower, wattle & beam upper, slate roof; basement; total area includes tap room and attached brewery areas); 4-7 villagers.
    18. Residence
    19. Residence
    20. Residence
    21. Chapel of Velnius/Valaeri: large building (600-800 sq. ft.; beam & plank + slate roof); garden; 3-6 villagers.
    22. Residence
    23. Residence
    24. Alchemist/Herbalist/Sage/Mid-wife/Wise Woman: medium building (200-300 sq. ft., stone + thatched roof + attached workshop/drying shed of plank construction); large garden (mostly herbs); 1-3 villagers.
    25. Residence
    26. Potter: medium building (400-500 sq. ft.; wattle & beam, slate roof; small home plus attached work space); small garden; 2-5 villagers.
    27. Residence
    28. Chapel of Pelor: large building (600-800 sq. ft.; stone building; inner beam supports/floors, slate roof), small garden, 2-4 villagers.
    29. Residence
    30. Residence
    31. Cobbler/leather worker: medium building (400-500 sq. ft.; wattle & beam, slate roof; area includes home above workshop); small garden; 2-5 villagers.
    32. Residence
    33. Bowyer/Fletcher: medium building (200-400 sq. ft.; stone building, slate roof; home + small workshop); small garden; 1-3 villagers.
    34. Chapel of Beory: large building (600-700 sq. ft.; wooden structure, slate roof; area comprises chapel + living quarters); *extensive* garden, 2-4 villagers.
    35. Weaver/dyer/tailor?: largish building (500-600 sq. ft.; stone building, slate roof; area includes home + attached work area); small or no garden; 3-6 villagers.
    36. Village Elder's Home: largish building (500-600 sq. ft.; two-story; wattle & beam upper, stone lower, slate roof); operates large farm outside village (off-map); small garden; 5-8 villagers.
    37. Residence
    38. Blacksmith: large building (800-1000 sq. ft.; stone building, slate roof; total area includes home + attached work area); 2-5 villagers.
    39. Mason/stoneworker: large building (600-800 sq. ft.; stone building, slate roof; area comprises home + large work area); small garden; 3-6 villagers.
    40. Residence
    A. Shrine of Obad Hai: medium structure (400-500 sq. ft.); off-map, out in the woods; 2-5 villagers.
    B. Shrine of Phyton: medium structure (200-300 sq. ft.); off-map, out in the woods; 2-4 villagers.
    C. Shrine of Berei: small structure (50-100 sq. ft.).
    D. Shrine of the Seldarine: small structure (50-100 sq. ft.).
    E. Shrine of the Gnomish Gods: small structure (25-50 sq. ft.).
    F. Shrine of the Halfling Gods: small structure (25-50 sq. ft.); recently built.

    Secondary Locations Chosen

    42. Residence
    71. Residence
    79. Residence

    VILLAGE MAP

    Locations were to be allotted and written up by participants, and I think many people did work on their entries. Could be easier to drum up interest using the newer social media avenues now too.
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    Sun Jul 28, 2019 8:53 am  

    It looks like a few folks posted submissions in the 2013 thread @ http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5578&start=50&postdays=0&postorder=asc&highlight=&sid=33bff2a802b44addf3d20d2d6b10b361 but I'm not sure if that's the same postfest project that Cebrion was pointing to or not, above?

    Allan.
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    Mon Jul 29, 2019 4:41 am  

    Those are proposed entries, but nothing was ever formally submitted.
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    Thu Aug 01, 2019 6:50 pm  

    Cebrion wrote:

    VILLAGE MAP


    There's a nice settlements generator that's come online in the past 18 months or so that makes very good, organic-looking maps that might be worth using: https://watabou.itch.io/medieval-fantasy-city-generator

    Cebrion wrote:

    Locations were to be allotted and written up by participants, and I think many people did work on their entries. Could be easier to drum up interest using the newer social media avenues now too.


    Makes sense to me!

    Allan.
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    CF Admin

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    From: Rel Astra

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    Sun Aug 04, 2019 6:08 pm  

    Wow! That town generator is awesome!
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    CF Admin

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    Sun Aug 04, 2019 6:17 pm  

    abysslin wrote:
    Wow! That town generator is awesome!


    Agreed! I used it to create this the other night:



    Full size image @ http://www.greyhawkonline.com/grodog/temp/maps-random/small-village-warped.png

    Allan.
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    CF Admin

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    From: Rel Astra

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    Mon Aug 05, 2019 2:58 pm  

    I'm running return to tomb and could have used that for Kalstrand and Pitchfield.

    I still think we should do a Postfest...
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    Wed Aug 21, 2019 5:54 pm  

    abysslin wrote:
    I'm running return to tomb and could have used that for Kalstrand and Pitchfield.
    I still think we should do a Postfest...


    Agreed, it has been awhile. Worth chatting up in the Thursday night chats and/or Discord channels, perhaps?

    Allan.
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    Tue Nov 26, 2019 1:59 pm  

    Do you guys want to do a post fest to get one in for 2019 or start of 2020? I'm up for it.
    CF Admin

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    Tue Dec 17, 2019 5:49 pm  

    whenever...
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    Wed Sep 23, 2020 8:38 pm  

    Holidays are coming up, it's a good time to postfest.

    Just sayin' ;)

    Allan.
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