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    Canonfire :: View topic - Cities of the Flanaess interactive map
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    Cities of the Flanaess interactive map
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    Forum Moderator

    Joined: Sep 14, 2001
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    Tue Oct 06, 2020 10:06 pm  
    Cities of the Flanaess interactive map

    Hey all,

    If you pan left and look at the menu bar you will see a new icon called Cities of the Flanaess. It works similarly to the Deadly Denizens one, except instead of monsters it is cities.

    Again, if you select a city, the Zavoda index info appears on the right along with the population of that city.

    Hope you enjoy it and get use out of it.
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    Richard Di Ioia (aka Longetalos)
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    Joined: Jul 26, 2010
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    From: LG Dyvers

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    Wed Oct 07, 2020 4:50 am  

    Another excellent addition to Canonfire! fellas! thanks for all your work on this project. :)

    I notice that the ancient cities of the Olman are missing from the Amedio and Hepmonaland, as mentioned in The Scarlet Brotherhood accessory.

    SirXaris
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    Wed Oct 07, 2020 8:56 am  

    Stay tuned, there is a reason that Dave (DM221532) picked those particular cities only. This is only the first step of what Dave wants to do with the map.

    We may expand it later on once phase 2 is complete.
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    Richard Di Ioia (aka Longetalos)
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    From: LG Dyvers

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    Wed Oct 07, 2020 5:31 pm  

    Longetalos wrote:
    Stay tuned, there is a reason that Dave (DM221532) picked those particular cities only. This is only the first step of what Dave wants to do with the map.

    We may expand it later on once phase 2 is complete.


    Gotcha!

    However, I will also note that the Forgotten City in the Sea of Dust, as noted on the original Darlene map, is not included either. :P

    SirXaris
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    Joined: Jul 28, 2001
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    From: on the way to Bellport

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    Fri Oct 09, 2020 12:32 pm  

    These are great projects! I noticed the new button last night and immediately distracted myself from my pending project to check out Monmurg, Port Toli, and Hokar.

    Not only were the precise latitudes helpful, but I also learned about an early Dungeon Magazine source that mentioned Monmurg several times. While it was not as extensive a source as that for which I hoped, I learned about an interesting Hool Marsh adventure, village, antagonists, etc.

    Thanks to all who contributed to another great addition / amplification of CF!

    PS - Have anyone detailed Monmurg? I'd love to review and learn from another fan's treatment of the Sea Princes—cities, society, etc. I've been delving into the article and forum archives but have yet to find any maps or greater level of detail than presented in the WoG or FtA boxed sets, LGG, etc.
    Journeyman Greytalker

    Joined: Aug 10, 2003
    Posts: 257
    From: Harker Heights, TX

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    Fri Oct 09, 2020 6:05 pm  
    Sea Princes intel report

    I briefly described a couple things on Monmurg in my Keoish Intelligence Report from the Sea Princes. Mostly it is a place in civil unrest, with a necromancer's laboratory working overtime to apply undead creation research to the Brotherhood.

    Check it out here:


    http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=445&mode=&order=0&thold=0
    CF Admin

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    Wed Oct 14, 2020 8:20 pm  

    Thanks O-D. That was a helpful reminder. I'd read it earlier and enjoyed rereading it. Here I'll make a few comments on your version. Then I'll mention a few cities that I'm starting to research as I begin imagining and designing Monmurg and Port Toli IMC.

    First, O-D's mention of a "fortified villa" accords with my thought to use ancient or medieval Mediterranean port cities (e.g., Roman or Grecian) as a model. Writing in character in CY 591(?), O-D's article also mentions, "Monmurg itself has lost all its old charm." This makes me imagine a city of white-painted buildings with brightly colored tile roofs (in CY 576–585). Also, since Monmurg is a relatively new city (founded in CY 301), I imagine it as well-designed rather than hodgepodge—even if it was built at a site where ancient Flan and/or Olman peoples settled before the Great Migrations. O-D also mentions a "grand temple to Kelanen . . . Prince Jeon II’s old palace" and "the jails of Monmurg" (a.k.a., "the old Monmurg prison . . . near the water’s edge"). Here, I imagine several hills that run down to the coast so that the palace and other important buildings are atop and astride them.

    Also, for those interested in Monmurg in particular, I'll mention that Samwise holds that Keoland established the city of Monmurg almost three hundred years after it established Port Remdi, an anchorage and naval base (which it built in CY 30–42) about a mile from the future site of Monmurg.

    I'll stop by mentioning that since Monmurg is at about the 23rd degree of northern latitude, it's at the border of subtropical and tropical climate zones. Although some of the following cities are higher or lower in latitude, I'm thinking of researching the following (particularly their historical maps): Cartagena, Colombia; Genoa and Venice, Italy; Havana, Cuba; Nassau, Bahamas; New Orleans, USA; Port-au-Prince, Haiti; and Santo Domingo, Dominican Republic.

    If any of you feel so moved, please suggest other cities on which I might model the port cities and towns of the Hold of the Sea Princes.
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