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    Canonfire :: View topic - An epic white knight
    Canonfire Forum Index -> Greyhawk- EpicHawk
    An epic white knight
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    Guest






    Sun Jun 19, 2005 10:54 am  
    An epic white knight

    Remeber the Black Knight? Now I created his nemesis (the sublime template is from the Avatar Handbook). It could be interesting to see a fiht between these two NPCs :-)

    Bad excuse of a story, substitute as you see fit: An exalted servant of pholtus, this knight was his emissary and saint of the Knight Protectors od the Great Kingdom. Even when the aerdy began to slide towards evil, he still watched from above the oeridian empire, looking for brave souls who still were worthy, and it's rumored this knight guided the pholtans who left the Great Kingdom and founded later the Theocracy of the Pale. However, the Knight's attention still focuses in the corrupted aerdy, it's also rumored he was so impressed with Commander Osson bravery that he personally appeared and guided safely the beleaguered almorian forces out of Medegia.

    Appearance: a silvery-skinned white knight clad in a white full plate, mounted on a celestial warhorse, able to fly 2/day.

    The White Knight, sublime saint celestial human paladin 10 / fist of Raziel 10 – CR 24 – AL: LG

    Medium Outsider (augmented humanoid, extraplanar)

    HD: 20d10+40 (150 hp)
    Initiative: +1
    Speed: 20 ft; mount 40 ft or fly 40 ft (good)
    Armor Class: 38 (+1 Dex, +4 deflection*, +12 armor + 6 shield + 5 insight), touch 20, flat-footed 37
    * protective aura (SQ)

    BAB/Grapple: +20/+32
    Space/Reach: 5/5 ft
    Attack: +2 bane (undead) longsword +28 (+30 vs undead)
    Full Attack: +2 bane (undead) longsword +28/+23/+18/+13 (+30/+25/+20/+15 vs undead)
    Damage*: +2 bane (undead) longsword: 1d8+20 (+2d6+1 if evil, or +2d6+1d4 if evil outsider or +4d6+1d4+2 if evil undead)

    SMITE EVIL MODE:
    Attack: +2 bane (undead) longsword +41 (+43 if undead)
    Full Attack: +41/+36/+31/+26 (+43/+38/+33/+28 if undead)
    Damage*: 1d8+40 (+2d6+1 if evil, or +2d8+1d4 if evil outsider or +2d6+2d8+1d4+2 if evil undead)

    * Assume divine might feat is used: spend 1 daily turn undead = add cha modifier to damage for 13 rounds.

    SA: Smite evil 15/day (automatically confirm threat rolls, weapon is treated as holy, deals 2d8 on evil undead & outsiders, and bolts of holy power hit up to 5 enemies at 30 ft, dealing 2d6 damage or 2d8 damage if evil undead & fiends, Ref DC 30 halves), holy power (+2 on all save DC), holy touch (1d6 holy damage on evil, 1d8 on evil undead & outsiders), riddle of contemplation (target must make Will DC 35 or become unable to act for 1 round – mind-affecting effect), sunder evil item (double damage on evil objects/constructs), spell-like abilities, spells.

    Spell-like abilities (sublime): at will: bless, detect evil, protection from evil (self only) – Caster level 6th, Save DC 25 + spell lvl.

    Spell-like abilities (saint): at will: bless, guidance, resistance, virtue – Caster level 20th, Save DC 25 + spell lvl.

    Paladin Spells (3/3/3/2) – Caster level as Cleric 9, Save DC 25 + Lvl

    SQ: SR 29, DR 10/evil & magic, fast healing 10, darkvision 60ft, low-light vision, immune to death & negative energy effects, immune to acid, cold, electricity, petrification, fire resistance 10, +4 save vs poison, consecrated aura (as consecrate spell: +3 no turn undead, any undead has -1 sacred penalty on attacks, damage, saves), protective aura (2 x magic circle against evil & lesser globe of invulnerability - cast as cleric 20), summon mount.

    Saves: Fort +34 (+4 vs poison), Ref +23, Will +27

    Abilities: Str 20 Dex 12 Con 15 Int 12 Wis 20 Cha 36

    Skills: concentration +17, Handle animal +4, Heal +12, Knowledge Arcana +6, Knowledge nobility & royalty +3, Knowledge the planes +14, Knowledge religion +19, Ride +15, sense motive +10.

    Feats: divine might, exalted spell resistance, extra smite x3, power attack, sanctify martial strike (B), servant of the heavens, weapon focus (longsword)

    Treasure: periapt of wisdom +4, white helm of charisma +6, girdle of strength +6, +5 light shield, +2 bane (undead) longsword, + 4 soulfire full plate.

    Mount: celestial warhorse (as paladin 10) + horseshoes of flight (as spell, 2/day)
    Journeyman Greytalker

    Joined: Sep 21, 2003
    Posts: 155


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    Sun Jun 19, 2005 12:07 pm  

    Ack, forgot to login. And just to clarify: the saint template and the Fist o Raziel PrC are from the Book of Exalted Deeds
    _________________
    Kneel before Rahu!

    Victor Caminha
    Guest






    Sun Jun 19, 2005 7:05 pm  

    FYI - they changed Divine Might in 3.5E Complete Warrior.
    Now it does CHA bonus for 1 round only, but is a free
    action to activate it, costing 1 turn attempt. I think that
    is a little more balanced, too.

    ROB
    Journeyman Greytalker

    Joined: Sep 21, 2003
    Posts: 155


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    Sun Jun 19, 2005 8:12 pm  

    Thanks for sharing :-)

    I dont have the CD and used the previous version in Defenders of Faith (though I knew it was a free action)
    _________________
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    Victor Caminha
    Mad Archmage of the Oerth Journal

    Joined: Dec 09, 2002
    Posts: 342
    From: Ohio

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    Wed Jun 22, 2005 4:10 pm  

    Looks interesting it gets me thinking of the old white vs. black, good vs. evil, Spy vs. Spy type stuff =)

    All I have to say about the CHA though is OW! hehe

    White Knight> Hello sir can I have a years wages for one days works.
    <DM rolls all CHA based rolls>
    Grandiose Aristocrat> Why sure, sir. You have been most kind.

    =P
    _________________
    Cheerz,
    -Rick "Duicarthan" Miller
    Editor-in-Chief, Oerth Journal
    http://www.oerthjournal.com http://www.greyhawkonline.com/duicarthan
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