Another variant could be Big C decides on one town and its location and the community fleshes out its inhabitants using the 'commoners' list provided by Sir X, James, and others .....
The Community could supply the background and base statistics ( that could be mod to fit whatever flavor version you prefer) with some adventure hooks for the area?
DISREGARD.. duh
too much late night gaming.....
after revisting the entire thread... I think that was what he was getting at here.....
Cebrion wrote:
Offerings would not be put here, but submitted. Also, I do not mean that everybody submit an entire village, but, once a village locations is decided upon, each person submit one or more (see below) locations in the village. Maybe we will set up the locations by mapping the village and numbering the locations, and people then choose a location to write up. We may choose to say that some locations are "major" locations (such as an inn/tavern), such that a person will be limited to writing about just one such location, while other locations may be labeled as "minor" locations (farmsteads, village cottages, etc.), such that one person might be allowed to write up two or three such locations (as they are not going to be very complex).
. . . a Flaneass full of glass but no glassblowers . . . where are the salt gatherers?
Two valid "gripes." Now I shall have to consider the creation of a Glass Blower "shop" and a Salt Gatherers guildhall.
In the "real world," salt was once worth it's weight in gold and there really are too many glass windows, vials, decanters, etc. in Greyhawk not to have a Glass Blower.
. . . a Flaneass full of glass but no glassblowers . . . where are the salt gatherers?
Two valid "gripes." Now I shall have to consider the creation of a Glass Blower "shop" and a Salt Gatherers guildhall.
In the "real world," salt was once worth it's weight in gold and there really are too many glass windows, vials, decanters, etc. in Greyhawk not to have a Glass Blower.
I'm going to get to work on this. ...
Glassblower strikes me as a craft Gnomes would specialize in- lots of fire, but not metal.
In the D&D 3.5 PHB, silver is pretty valuable. The two sources are seaside and mines.
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