Yes, just looking for stats the players will need when making priests of the given deities.
I think I can take a relatively cheap way out of it by comparing the Finnish deities to the Norse deities or similar to fill in the blanks. It shouldn't take too long to get some basics.
I will have to do some reading to familiarize myself a bit with Finnish lore to make sure to get and particulars or unique info into the system. Otherwise, I should be able to get some basic alignments, spheres, armor and weapons pretty quickly.
Hey thanks for the ideas. I will see what I come up with and post it for others to use/alter when I get it done. Might be a short while as the snow has finally melted her in the north 1/2 of Minnesota and now yard projects are taking over. Hopefully I will have something to share in couple weeks or less.
Here is a rough start. Admittedly, I know very little about Finnish Mythology. There are many deities missing. This is just a list from the old Deities and Demigods.
I didn't bother reposting a lot of the information from the book. Please see each listing for more info.
Again, this is a work in progress.
Ahto (god of the seas and waters and giver of fish), Greater God
Duties of Priesthoods
Priests of Ahto should be based close to the sea or be sailors. If land based, they should be administering in some fashion to seafarers. They are expected to sail in some fashion yearly; often to give sacrifices which must be given in deep water.
Requirements
AB standard; AL NG or any neutral; WP sickle (first) then trident, net, spear; AR b; SP all, combat*, creation*, divination, elemental (water & air), healing, protection, weather; PW 1) seamanship proficiency 3) create water 1/day 5) water walk 1/day 7) water breathing (3rd lv Mage Spell, cast at -2 lv of priest) 9) airy water (5th lv Mage Spell, cast at -2 lv of priest) TU nil.
Symbol - Rippling water wave
Hiisi (god of evil), Greater god
Duties of Priesthood
Priests of Hiisi are a chaotic lot. They bring torment and destruction in furtherance of Hiisi and aid to evil creatures. Generally, worship is kept secret and below radar in order to avoid conflict with any local law enforcement.
Requirements
AB standard; AL any evil; WP any (club likely); AR any; SP all, combat, charm, divination, elemental*, necromantic; PW 1) Undetectable Alignment (2nd lv Mage spell) 1/week 3) darkness 15 ft radius (2nd lv Mage spell) 1/day 5) Call Lightning 1/day 7) Undetectable Alignment 1/day TU command.
Symbol - Lightning bolt in the night sky
Ilmatar (goddess of mothers), Lesser goddess
Duties of Priesthood
They are keepers of history and knowledge.
Requirements
AB Wis 15; AL any Lawful; WP standard; AR b; SP all, animal, creation, divination, elemental, healing, plant, protection*, sun*, weather PW TU nil.
Symbol - Looped cross
Kiputytto (goddess of sickness) “Mother of the Plague”, Demigoddess
Duties of Priesthood
These priests seek out sickness and plague and claim it in their deities name. Often they take offerings (bribes) to end the suffering. Priests have very poor appearance as they all have scars, etc from previous infections/illnesses (max 9 comeliness if optional ability is used).
Requirements
AB Con 13; AL CE; WP any; AR a; SP all, combat, healing (reverse), necromantic (reverse), protection; PW 1) +4 saving throw vs rotting, wasting, disease or similar effects, 3) Cause Fear 1/day 5) Cause Disease 1/day 9) Immunity to normal diseases TU command -4
Symbol – Battered metal bowl over a flame
Loviatar (goddess of hurt) “Maiden of Pain”, Demigoddess
Duties of Priesthood
Priests seek out ways to cause others pain. Executioners and torturers are good examples.
Requirements
AB standard; AL any evil; WP any AR any SP all, charm, combat, healing (reverse), necromantic (reverse); PW 1) Cause Fear 1/day 3) Protection from Good 5) Cause Paralysis (use 3rd lv Mage spell Hold Person (only affects one individual) 1/day 7) +4 Saving Throws vs Magic 9) Spell Immunity 1/day; TU command -4
Symbol – White dagger held in a pallid hand
Mielikki (goddess of nature) “Mistress of the Forest”, Lesser goddess
Duties of Priesthood
Priests of Mielikki can be priests or druids.
Requirements
AB standard; AL N or any good; WP standard; AR b; SP as druid or all, animal, combat*, elemental, healing, plant, protection*, summoning, sun, weather ; PW 1) +2 Saving Throw vs Charm type spells, 3) Ranger abilities (at -2 lv of Priest) of tracking, hide in shadows, move silently and animal empathy TU nil.
Symbol – Evergreen
Surma (demigod of death), Demigod
Duties of Priesthood
Surma guards the gates of the underworld preventing escape. Surma’s priests are dealers of death and destruction in the name of their deity.
Requirements
AB standard; AL any evil; WP any (club); AR any; SP all, combat, elemental, necromantic, protection PW 1) use fighter THAC0 chart 3) Taunt (1st lv Mage spell) 1/day 5) Speak with Dead (3rd lv Priest spell) 1/day 7) +4 Saving Throw vs Fear 9) Cloak of Fear (4th lv Priest spell) 1/day; TU command +1 lv
Symbol – Withered oak branch
Tuonetar (goddess of the underworld), Greater god
Duties of Priesthood
Prepare the sick and dying for the underworld; sometimes helping them along.
Requirements
AB standard; AL CE; WP any; AR any; SP all, combat, healing (reverse), necromantic (reverse); PW 1) Cause Fear 1/day, 5) Speak With Dead 1/day 9) Cloak of Fear 1/day 14) Creeping Doom 1/day; TU command.
Symbol – Decapitated head
Tuoni (god of the underworld), Greater god
Duties of Priesthood
Assist those near death on the battlefield in reaching the land of the dead; sometimes helping them along.
Requirements
AB standard; AL any chaotic; WP any (club); AR any; SP all, combat, healing (reverse), necromantic (reverse); PW 1) +4 Saving Throws vs Death or Charm type spells 5) Dispel Magic (3rd lv Mage spell) 1/day, 7) Polymorph Self (4th lv Mage spell) 1/day, 16) Prismatic Wall (8th lv Mage spell) 1/day, TU turn or command.
Symbol – His club in a clenched fist
Ukko (supreme god of the Kalevala), Greater god
Duties of Priesthood
Generally helpful to those that follow the finnish mythos. Supportive of goodness and civility.
Requirements
AB standard; AL any good; WP any (sword); AR any; SP all, combat, divination, elemental*, guardian, healing, necromantic, protection*, sun*, weather PW 1) Remove Fear 1/day 9) Dispel Evil 1/day TU turn.
Symbol – Flaming Sword
Untamo (god of sleep and dreams), Lesser god
Duties of Priesthood
Watch over and protect those that sleep.
Requirements
AB standard; AL N; WP any (club); AR any; SP all, astral, charm, divination, guardian, healing, protection; PW 1) +2 Saving Throws vs Illusions, etc also gets Saving Throw vs Sleep spells 3) Hypnotism (1st lv Mage spell) 1/day 5) Sleep (1st lv Mage spell) 1/day 9) Dream or Nightmare (5th lv Mage spell) 1/day, TU nil.
Symbol – Closed eyes
Overall, I think you've done a good job with your choices. If time permits, I will go over them with more reflection and offer potential suggestions, if any present themselves.
I do but IMC I didn't want to deal with adding the new spheres to all the older deities so I have a basic system for which deities have access to the new spheres.
You are correct though, since I am taking the time to create this information, I should add those in.
This was put together without a proper treatment but it was on the surface what I felt was appropriate. I think I am going to move my campaign towards the priests that were presented in the Spells & Magic option book. I like that and will make things a little easier for me. As we become more familiar with things again (and get more time), I may start branching out into specialty priests more again. I will continue to use specialty priests, just standardize the spell spheres for now (I know, lame, but easier at the moment).
Also, Lanthorn, I am loving the Combat and Tactics. Probably going to avoid the customization of Skills and Powers for a while but do like a lot of the "2.5" rules.
Antho – Travelers & Wards (not sure if major or minor) to protect sailors
Hiisi – Chaos, War*
Ilmatar – Law, Numbers, Thought, Time*, Wards
Kiputytto – Chaos
Louhi – Law, Thought*, War
Loviatar – Law
Mielikki – Time*, Travelers, Wards
Surma – War
Tuonetar – Chaos
Tuoni – Choas, War*
Ukko – Law, Time*, Wards*
Untamo – Time
Also, Lanthorn, I am loving the Combat and Tactics. Probably going to avoid the customization of Skills and Powers for a while but do like a lot of the "2.5" rules.
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