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    Canonfire :: View topic - Knights and paladins near Sterich
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    Knights and paladins near Sterich
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    Apprentice Greytalker

    Joined: Jan 12, 2013
    Posts: 128
    From: Lublin, Poland

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    Fri Aug 30, 2013 2:21 pm  
    Knights and paladins near Sterich

    So new player want to join us and he will play 5th level Paladin. He chosen Soldier Background, whitch seguest character partake in it on real front. In camapign world we had 7 year before ( time is 591, war took place in 584 CY ) war with Giant King Galmorr in Sterich, but now party is on Sterich-Keoland borderlands, so other propositions are also in possible.

    D&D Next wrote:
    Soldier Background
    You trained in military skills and possibly fought in a war. You studied the use of weapons and armor, basic survival techniques, and how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this background, work with your DM to determine which military
    organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career.

    Trait—Military Rank: You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they will defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment, horses, and vehicles for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

    Suggested Fields of Lore: Cultural lore and military lore.

    Proficiency: Cards and dice.

    Suggested Equipment: Lucky charm, souvenir of a previous military campaign (a weapon taken from an enemy, a scar, a medal, or some similar item), rank insignia, traveler’s clothes, bone dice or cards, and 40 gp.


    Here are my question...

    1. What patron gods could the PC choose - obvious is Heironeous, but Pelor's cult is also strong one ( I just don't know if pelorits are having Paladins ). Maybe other options are valid?

    2. What would be character of this level standing in paladin/knight order and in normal army? What knights organisations are in campaing region?

    3. What could give profiency with dice and cards? Smile


    Last edited by wyrdhamster on Fri Aug 30, 2013 10:14 pm; edited 2 times in total
    Master Greytalker

    Joined: May 12, 2005
    Posts: 934
    From: Woonsocket, RI, USA

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    Fri Aug 30, 2013 3:59 pm  

    1. Heironeous is certainly the most obvious choice. Other deities who sponsor paladins and are worshiped in the region are Allitur, Delleb, Jascar, Mayaheine, Pelor, Phaulkon, Pholtus, Rao, and St. Cuthbert.
    2. The Knights of the Watch are the only significant knightly order in the region. IMC, at least, a 5th-level paladin would be a low-ranking knight in the order. YMMV.
    3. Lots of downtime in the barracks.
    Apprentice Greytalker

    Joined: Jan 12, 2013
    Posts: 128
    From: Lublin, Poland

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    Fri Aug 30, 2013 4:08 pm  

    Thanks for answer

    DMPrata wrote:
    1. The Knights of the Watch are the only significant knightly order in the region. IMC, at least, a 5th-level paladin would be a low-ranking knight in the order. YMMV.


    Aren't somewhere described ranks and duties for Knights of the Watch?

    Also, in what conflicts Knights of the Watch partake to 591 CY in region?

    DMPrata wrote:
    3. Lots of downtime in the barracks.


    I mean what can proficiency with cards and dice give in real game? You know the rules of hazard games? So you can play your enemies in game of dice? Happy
    Master Greytalker

    Joined: May 12, 2005
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    From: Woonsocket, RI, USA

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    Fri Aug 30, 2013 4:56 pm  

    You might read "Knights of the Watch" for details of the order. As to proficiency with cards and dice, I can't speak to how skills work in DDN.
    GreySage

    Joined: Aug 03, 2001
    Posts: 3310
    From: Michigan

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    Fri Aug 30, 2013 7:20 pm  

    In Sterich, the paladin might more likely be a member of the Knights of Dispatch, a branch of the Knights of the Watch dedicated to fighting the humanoids and giants who overwhelmed Geoff and Sterich.

    I'd suggest playing an actual card or dice game between the players and DM.
    Apprentice Greytalker

    Joined: Jan 12, 2013
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    From: Lublin, Poland

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    Fri Aug 30, 2013 9:51 pm  

    rasgon wrote:
    In Sterich, the paladin might more likely be a member of the Knights of Dispatch, a branch of the Knights of the Watch dedicated to fighting the humanoids and giants who overwhelmed Geoff and Sterich.


    The thing is I remade Kinghts od Dispatch as Chaotic Good Order. If there will be Paladins of Liberation ( with restriction as CG Alaigment ) they will make perfect place for KoD. But for know, as Paladins are only Lawfull Good, they better make for tradsitonalistic and organaised KoW.
    Apprentice Greytalker

    Joined: Apr 27, 2013
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    From: Yeomanry

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    Sat Aug 31, 2013 12:36 pm  

    As far as the card or dice game skill goes I would agreed with rasgon - it is always fun to play the game player vs dm using real cards or dice. If a character is very skilled at a game it its easy to give the player that skillful advantage when playing the real game by a. giving the player a +or-1 on dice rolls or b. dealing them an extra card to use in place of a card in their hand. This reflects their character's skill at the game and would not be cheating. - it would be if the caracter had an extra card - though no paladin would cheat.

    -GreyMaus
    Grandmaster Greytalker

    Joined: Jul 09, 2003
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    From: Tennessee, between Ft. Campbell & APSU

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    Sat Aug 31, 2013 1:56 pm  

    wyrdhamster wrote:
    ...1. What patron gods could the PC choose - obvious is Heironeous, but Pelor's cult is also strong one ( I just don't know if pelorits are having Paladins ). Maybe other options are valid?


    -Heironeous is fine. Pelor, although NG, has them, too. If you have the Dragon Magazine issues detailing Greyhawk paladins, that would help (they're mostly in the #350s, I'm sure someone can give you a rundown).

    wyrdhamster wrote:
    ...3. What could give profiency with dice and cards? Smile


    -DM Prata's "downtime" is good, but depending on his background, he may have been raised with the skill (as a gentleman, or perhaps a reformed knave). Others may argue, but I don't see Heironeian's as craps players, but poker or some sort of bridge/pinochle game would fit (or the ultimate army game- spades!), since they have a combat decision-making feel: a combination of luck and skill. Wink
    Adept Greytalker

    Joined: Jul 29, 2006
    Posts: 496
    From: Dantredun, MN

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    Sat Aug 31, 2013 4:21 pm  

    If you want to integrate some gambling/gaming into your campaign, check out:

    *Gygax's "Appendix F" in the 1E DMG p215.
    *The Wild Coast games described in Jim Ward's "House of Cards" in Greyhawk Adventures p113
    *Dragonchess in Dragon Magazine #100 is played in the Flanaess
    *Pick up a deck of Three-Dragon Ante on Amazon and read the Greyhawk module "Luck of the Draw". (Map here.)

    Dungeons & Dragons Inn Fighting Dice Game and the old Dragon Dice are not designed to be played in-character.
    Paladin

    Joined: Sep 07, 2011
    Posts: 833
    From: Houston Texas

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    Tue Sep 03, 2013 9:22 am  

    to add to Vestcoat's gaming "list"
    would also suggest Banigata Joc's Golden Palace
    By: Cymraegmorgan

    It was posted here on CF a long time back. I have attempted to contact Cymrae, but never replied so not sure how reposting or modifiying (other than personal use) would work.
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