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A Magical Census of the Gran March |
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Posted on Sat, August 02, 2008 by Dongul |
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Anced_Math writes "An attempt to reconcile humans, demi humans, humanoids and all the other beasties in a magical world. The base populations of this article are based on numbers from the Living Greyhawk Gazetteer, and then great liberties have been taken.
The simple thesis of this article is thus: The reason the population of the World of Greyhawk, as presented in the LGG, are so low comparative to real world and historic examples is because of all of the other races and creatures that are present in this fantastic world.
Humanoids, with their destructive nature and rapid reproduction are a prime component in this equation. However, other creatures, such as dragons, are equivalent to many, many humans. It is only the disparate, unorganized, chaotic or isolated nature of these creatures that allow humanity to maintain its precarious hold on civilization. With this equation, humanity and its allies actually hold little pockets of civilization connected by dangerous and roads, trails and paths.
The following census is highly arbitrary, and includes all monsters from the Monster Manual and the Fiend Folio that I feel is appropriate to the March as I envision it.
Magical Census of the Gran March
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| Persons Covered Under Census (LGG Population)
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Humans
| 201,017
| LGG
| 1
| 201,017
| Elf
| 20,356
| LGG
| 1
| 20,356
| Dwarf
| 12,722
| LGG
| 1
| 12,722
| Halfling
| 7,633
| LGG
| 1
| 7,633
| Gnome
| 5,089
| LGG
| 1
| 5,089
| Half Elf
| 2,544
| LGG
| 1
| 2,544
| Half Orc
| 2,544
| LGG
| 1
| 2,544
| Other
| 2,544
| LGG
| 1
| 2,544
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| 254,450
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| 254,450
| Refugee Humans and Demi Humans
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| Origin
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Geoff
| 11,056
| 5.50%
| 1
| 11,056
| Bissell
| 2,010
| 1.00%
| 1
| 2,010
| Ulek
| 6,031
| 3.00%
| 1
| 6,031
| Sterich
| 1,005
| 0.50%
| 1
| 1,005
| Other
| 4,020
| 2.00%
| 1
| 4,020
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| 24,122
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| 24,122
| Non Censused Humans and Demi Humans
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Dwarves
| 10,051
| 5.00%
| 1
| 10,051
| Elves
| 12,061
| 6.00%
| 1
| 12,061
| Gnomes
| 10,051
| 5.00%
| 1
| 10,051
| Halflings
| 5,025
| 2.50%
| 1
| 5,025
| Humans
| 4,020
| 2.00%
| 1
| 4,020
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| 41,208
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| 41,208
| Humaniods
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Orc
| 281,424
| 140.00%
| 1.25
| 351,780
| Goblin
| 603,051
| 300.00%
| 0.075
| 45,229
| Kobolds
| 201,017
| 100.00%
| 0.06
| 12,061
| Lizardfolk
| 15,076
| 7.50%
| 1.5
| 22,614
| Hobgoblin
| 10,051
| 5.00%
| 1.25
| 12,564
| Bugbear
| 5,025
| 2.50%
| 1.5
| 7,538
| Gnoll
| 5,025
| 2.50%
| 2
| 10,051
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| 1,341,788
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| 502,040
| Giants
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Ogres
| 201
| 0.10%
| 4
| 804
| Hill
| 80
| 0.04%
| 15
| 1,206
| Stone
| 50
| 0.03%
| 12
| 603
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| 131
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| 1,809
| Monstrous Huminoids
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Centaur
| 12,061
| 6.00%
| 1
| 12,061
| Derro
| 201
| 0.10%
| 1
| 201
| Gargoyles
| 20
| 0.01%
| 3
| 60
| Grimlocks
| 50
| 0.03%
| 2
| 101
| Hags
| 20
| 0.01%
| 3
| 60
| Harpy
| 30
| 0.02%
| 4
| 121
| Medusa
| 4
| 0.00%
| 20
| 80
| Minotaurs
| 20
| 0.01%
| 4
| 80
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| 12,407
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| 12,765
| Magical Beasts
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Ankheg
| 20
| 0.01%
| 3
| 60
| Arenae
| 50
| 0.03%
| 4
| 201
| Behir
| 12
| 0.01%
| 25
| 302
| Blink Dogs
| 9
| 0.00%
| 4
| 36
| Bullette
| 20
| 0.01%
| 40
| 804
| Chimera
| 18
| 0.01%
| 14
| 253
| Cocktrice
| 40
| 0.02%
| 8
| 322
| Digester
| 10
| 0.01%
| 9
| 90
| Dragonne
| 8
| 0.00%
| 10
| 80
| Giant Eagle
| 101
| 0.05%
| 6
| 603
| Gorgon
| 14
| 0.01%
| 7
| 98
| Griffon
| 201
| 0.10%
| 8
| 1,608
| Hippogriffon
| 121
| 0.06%
| 4
| 482
| Hydra
| 10
| 0.01%
| 12
| 121
| Krenshars
| 16
| 0.01%
| 5
| 80
| Lamia
| 36
| 0.02%
| 4
| 145
| Manticore
| 121
| 0.06%
| 9
| 1,085
| Giant Owls
| 20
| 0.01%
| 4
| 80
| Owl Bear
| 50
| 0.03%
| 8
| 402
| Pegasus
| 80
| 0.04%
| 4
| 322
| Phase Spiders
| 101
| 0.05%
| 4
| 402
| Purple Worms
| 5
| 0.00%
| 16
| 80
| Roper
| 20
| 0.01%
| 14
| 281
| Shocker Lizards
| 181
| 0.09%
| 4
| 724
| Sphinx
| 2
| 0.00%
| 6
| 12
| Spider Eaters
| 40
| 0.02%
| 8
| 322
| Stirges
| 15,076
| 7.50%
| 0.25
| 3,769
| Unicorn
| 101
| 0.05%
| 6
| 603
| Worg
| 2,010
| 1.00%
| 4
| 8,041
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| 18,494
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| 21,410
| Giant Vermin
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Ants
| 15,076
| 7.50%
| 0.5
| 7,538
| Bees
| 5,025
| 2.50%
| 0.5
| 2,513
| Centipedes
| 8,041
| 4.00%
| 0.25
| 2,010
| Wasps
| 5,025
| 2.50%
| 0.25
| 1,256
| Beetles
| 2,010
| 1.00%
| 0.75
| 1,508
| Spiders
| 2,010
| 1.00%
| 1
| 2,010
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| 37,188
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| 16,835
| Aberrations
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Ettercaps
| 80
| 0.04%
| 4
| 322
| Nagas
| 2
| 0.00%
| 8
| 16
| Otygh
| 10
| 0.01%
| 12
| 121
| Will-O-Wisps
| 1,206
| 0.60%
| 4
| 4,824
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| 1,299
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| 5,283
| Fey
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Dryads
| 201
| 0.10%
| 1
| 201
| Satyrs
| 80
| 0.04%
| 3
| 241
| Sprites
| 161
| 0.08%
| 0.5
| 80
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| 442
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| 523
| Dragons
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| Race
| Population
| Ratio To Human
| Eco Factor
| Pop Equvalent
| Black
| 6
| 0.00%
| 2000
| 12,061
| Green
| 4
| 0.00%
| 1800
| 7,237
| Silver
| 2
| 0.00%
| 1200
| 2,412
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| 12
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| 21,710
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| Grandtotal
| 1,731,540
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| 902,155
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The races chosen are broken down by the categories presented in the Monster Manual. The population column describes the actual number of creatures present in the Gran March and in the wild lands surrounding it. The ratio to humans indicates the number of each race in comparison to the number of Marchers. The Eco Factor is a representation of the race and their ecological effects in comparison to the environment. This does not solely represent destruction, but also includes avariciousness and their consumption. Finally, this is computed into the Population Equivalent. If all the races were magically converted to an equivalent number of humans, this would show how many human would live in the Gran March. "
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Average Score: 4 Votes: 4

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No Comments Allowed for Anonymous, please register |
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Re: A Magical Census of the Gran March (Score: 1) by A-Baneful-Backfire on Sun, August 31, 2008 (User Info | Send a Message) | Thank you for providing such a breakdown. I entirely agree with your premise that every square mile or hex has a significant population, and only a portion is within the census numbers for humans and observed demi-humans and humanoids. I have been struggling to develop some basic principles to estimate the populations (particularly those with intelligence) not covered in the materials (centaurs, giant eagles, etc.).
How did you arrive at your "Ratio to Human" and "Eco Factor" values. Not that there is anything wrong with them, I'm just wondering what factors you thought were relevant.
In my attempts to develop populations, I have utilized the CR of the creatures as a basis. I considered there to be half as many creatures of the next higher CR. Example: In a human population of 100, there would be 50 of CR 1/2 (commoner 1 or expert 1, etc.), 25 of CR 1 (1st level PC classes, or NPC level 2), 14 or so CR 3, etc., until the population reached 100. I borrowed this idea from the 2nd edition High Level Campaign Players Option book. When carried further, this means a CR 10 creature is about a one in a thousand creature, and a CR 20 is about a 1 in a million creature.
Your Ratio to Humans factor apparently takes some of this into account. What other factors did you take into account?
Another question is, how many population equivalents did you assign to each square mile, or 30-mile hex of the Gran March? What did you consider to be an appropriate population density of the equivalents? (Also, how many hexes, or square miles did you include in your consideration?) What was your reason for assigning that many population equivalents (or did you just let the relation to humans lead you forward?)
Again, thank you for your breakdown. Any responses to my questions would be appreciated, and I know they are a bit ponderous. |
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