One of the least understood, and most horribly stereotyped races of the Flanaess, the gnomes are often ignored and underused. Presented here is another look at this once forgettable demihuman race, painting them in a slightly different light and trying to break some of the goofy stereotypes that have grown up around them.
Author: Scott "Volstagg" Casper (scvolstagg@visto.com)
Used with Permission. Do not repost without obtaining prior permission from the author.
Gnomes of the Flanaess
Preface
Much of what follows is based on material from the 1st edition Players Handbook, Dungeon Masters Guide, Monster Manual, and my own campaign. There are three notions you will NOT find here. One is tinker gnomes, which should not exist on Oerth. Secondly, there is the depiction of gnomes as goofy pranksters who carry around rubber chickens and the like (See CoG). I wanted to make them a little more serious than that. Lastly, there are the English language-based last names for many of the gnomish deities created by Roger Moore and others. I wanted them to seem to have a language of their own.
Overview
The gnomes, or Noniz, of the Flanaess, are believed to be
not that old a race. They appeared somewhat mysteriously in
the Flanaess sometime after the Invoked Devastation, but
where they lived before that they will not say. Gnomes seem
to enjoy having an aura of mystery about them.
Many assume the gnomes came from beneath the ground, much
like dwarves. Of course, many of these people also believe
that gnomes and dwarves are distant cousins. This claim,
however, is difficult to justify. Physically, gnomes are
shorter, have larger noses, and -- more importantly -- are
built less physically dense than dwarves. Gnomes and dwarves
also have converse abilities at magic and psionics. Magic,
particularly illusionist magic, can be learned by gnomes,
but they never possess psionic abilities. The opposite is,
of course, true for dwarves.
Gnomes enjoy a culture as rich in custom and tradition as
any of the older races, which suggests that they did come
from somewhere. Their culture also bears superficial
resemblance to that of dwarves. Gnomes prefer living in
hills, and they love mining. Gnomes prefer to mine for gems,
however, (as opposed to precious metals) and for aesthetic
rather than practical reasons. Gnomes are festive, and love
drinking (which is a false stereotype for dwarves). A more
unusual characteristic of gnomish culture is that gnomes do
not sing. It would appear that gnomes have a visual rather
than an oral tradition of literature, which has been
expressed in physical art and magical illusions
(some say these are the same to gnomes). This may explain
the high proportion of illusionists among gnomish
spellcasters, as well as the high attention to detail in
gnomish art.
Gnomes have an innate hatred of kobolds and goblins that
manifests itself during childhood. All gnomes undergo
training to combat these races as soon as they're old enough
to wield weapons. This hatred is another mystery of the
race, as their culture espouses this hatred in no other
form, and in fact gnomes tend to be benevolent in all other
regards. The basis for this may be religious, for the
gnomish gods are all said to be slayers of kobolds and
goblinkind.
Gnomes revere a pantheon of 15 deities, the most common of
which are the following: Garl Jibekox (god of honor in
battle), Segojan Oerthodzat (goddess of hills and
mountains), Kuzophy Quiller (god of prestige and influence),
Otzetyke Xern (god of stars and space), Lurys Yugsyp
(goddess of deceit and illusions), Vyghskan Yi (goddess of
art and beauty), and Mardan Sazev (goddess of industry).
Magic, particularly illusionist magic, is more commonly
practiced among gnomes than it is amongst many other races
(though elves and humans may come close). In fact, low level
magic such as cantrips seem to be a normal part of gnomish
life, so magic seldom awes them. Also, all gnomes have an
almost magical ability to communicate with burrowing mammals
(see below).
Thievery is uncommon amongst most gnomes, though rival clans
and businesses have been known to employ spies. Only the
Geldald Noniz are prone to mishevious burglary (see below).
Sub-Races
The Kindelned Noniz, or western gnomes, are most prominent
in Keoland, but can also be found in enclaves scattered
throughout the hills and mountain ranges of the west.
Mining, while a skill commonly shared by all gnomes, is most
valued as a profession by the Kindelned. The Kindelned are
the most isolated of the gnomish sub-races, though their
underground lairs will often connect via tunnel to dwarven
communities. These gnomes will mine for both precious metals
and gems, and sometimes will excavate where neither can be
found for the sheer love of digging! Despite this, they
often resemble the dour dwarves. They use magic almost
exclusively for defense, and seem to take less pleasure from
illusions as the other sub-races do. Some Kindelned clans
are even prone to vicious, if not evil, behavior, as
characterized by the infamous Gundelren Thieves Guild in the
Good Hills.
The Kindelned Noniz have light grey skin, grey or black
hair, and brown eyes. They average just under four feet in
height.
The Wesevud Noniz, or central gnomes, are the most common of
this rare breed. Industry is a cultural obsession for the
Wesevud, and being called unproductive is their gravest
insult. It doesn't matter where one's skills lie, or even if
there is sufficient demand for whatever product. A gnome is
judged by his peers based on creativity and quality, as well
as output. Aesthetics is at least as highly valued by these
gnomes as it is by elves. Gemstones in particular are held
in high regard, and find their way into even the work of
carpenters and shoemakers.
At least, this is how the Wesevud act during their 10-hour
workday, which is called the Worskand. During the Worskand,
gnomes literally take on a seperate identity -- complete
with a seperate work name. In their free time, they may
mingle with those trusted with their true names while
enjoying the second gnomish passion -- drinking. War is the
only cause which can draw a Wesevud out of its Worskand, and
these gnomes are well prepared for war. They favor chainmail
for protection, and their leaders are almost always armed
with gunpowder weapons.
Whereas most gnomes prefer to live deeper underground,
Wesevud Noniz will carve out barrow-like homes out of small
hills - a practice shared with halflings. It is not
uncommon for well-to-do Wesevud Noniz to trap their own
homes, with anything ranging from a simple pit trap in the
living room to green slime sprinklers in the hallways.
Traps are a status symbol, and magical traps are much
prized.
The Wesevud Noniz have unusual gastronomical tastes. Though
they share a love of confectionaries with halflings and
humans, the eccentric Noniz have created oddities like
oregano cookies.
The Wesevud Noniz speak a dialect called Gervkon, but the
Gnomish dialects are all so similar that it is impossible to
trace them to a parent tongue. A speaker of Gervkon should
understand about two-thirds of one of the other two Gnomish
dialects.
The Wesevud Noniz have greyish-brown skin, white hair, and
blue eyes. They average three and a half feet in height.
Remarkably different from their cousins are the Gelfeld
Noniz, or wild gnomes. They are a fairly reclusive breed
found almost exclusively in the eastern Flanaess. To the
northeast, they live near (though seldom amongst) the
dwarves in the mountains. To the southeast, they live
amongst halflings and elves in the woods. The one unifying
theme seems to be seclusion from humans. Though often
close-lipped in the company of humans, wild gnomes are very
talkative in most other company. Whereas other gnomes work
with material goods, the Gelfeld work in words. Bards are
fairly common amongst this sub-race, and they all share a
fascination with riddles that often overrides other concerns
(sometimes personal safety). Gelfeld Noniz believe that
secrets are powerful things, and some Gelfeld have gone to
incredible lengths in order to conceal their "true names."
It is not uncommon for wild gnomes to fake their deaths
every sixty years or so, at which time they hold festive
"dying parties."
The term "wild gnome" is something of a, pardon the pun,
misnomer. While they dislike cities, Gelfeld are perfectly
comfortable living in rural villages and even small towns.
They have no objection to living amongst dwarves, elves, or
halflings -- and seem to prefer the latter even to forming
communities of their own.
The Gelfeld Noniz speak a dialect of Gnomish called
Lemitquon. In most regards, it is not radically different
from the other two Gnomish dialects.
The Gelfeld Noniz tend to have wood-brown skin,
greyish-white hair, and greyish-blue eyes. They tend to be
just over three feet in height.
Note: Demihumans, Gnomes, Races