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    Greyhack
    Posted on Fri, September 14, 2001 by Tizoc
    Tracy writes "I posted this earlier on Greytalk in response to something Ubiquitious said, and I thought it important enought to re-post on Canonfire. But it begs the question, on how difficult it is to convert Greyhawk to the HackMaster(TM) system, and is it worth it?

    Author: Tracy



    Greyhack
    By: Tracy (tmj@exis.net)
    (Used with Permission. Do not repost without obtaining prior permission from the author.)

    One thing about HackMaster(TM) is it assumes muchly that everyone will play in the "Garweese Wurld" and therefore all the hooks to the play setting lead to it, such as Gawds and Garweese specific races and beasts.

    According to the HackMaster(TM) Player's Handbook on page 13, removing such 'hooks' from the rules and replacing them with Greyhawk specific ones could be viewed by some as being a "rogue-GM" by the HackMaster Player's Association.

    So if you're willing to overcome such a stigma, I'd suggest just removing "Gnome Titans" from any version of GreyHack if you want to stay within a canonical Greyhawk milieu.

    --
    BT
    NNNN
    Tracy Johnson
    Justin Thyme Productions

     



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    Re: Greyhack (Score: 1)
    by themaria (stkestril@hotmail.com) on Tue, September 18, 2001
    (User Info | Send a Message)
    I haven't really read through HackMaster(TM) yet, but I disagree with your point about removing things such as Gnome Titans. Unless you are writing for Living Greyhawk, or some other -official- project, who cares about canon greyhawk? Greyhawk has never suffered from an overabundance of source material, and I think that any new ideas that can add to the campaign should be welcomed and adapted.

    Some aspects of HackMaster(TM) may seem to overpower core D&D, and there might be worries of breaking the balance in the setting, but wasn't the same issue raised when 3e D&D came out? The DM, or whatever the gamemaster is called in HackMaster(TM), is fully capable of adjusting the power level of any game system to fit with her greyhawk campaign, as we have seen in various people's converted material for games like Runequest or Champions over the years.



    Re: Greyhack (Score: 1)
    by Man-of-the-Cranes on Sat, March 23, 2002
    (User Info | Send a Message) http://www.ManoftheCranes.com
    I'll agree with these comments posted here. One should never be afraid to divert from canon in the pursuit of a good time gaming.

    Cheers
    Man of the Cranes


    ]


    Re: Greyhack (Score: 1)
    by Motherhacker on Wed, February 19, 2003
    (User Info | Send a Message) http://groups.yahoo.com/group/hmgreyhawk/
    I'm in the process of beginning a Wurld of Greyhawk Hackmaster game. So far, it's going fine. The characters can be a bit outlandish, but there's little harm in that. I'm enjoying it because (now that I'm older) I can give attention to some of the subtleties of the Greyhawk milieu while regaining some of the enjoyment of an old-style 1st ed. D&D game (like I played when I was a teenager (and before)). I'm finding that the two systems (HM and GH) can work fine together.


    ]



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