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Creature territory size
longetalos writes "This article provides the Game Master guidelines on the amount of area a predator (i.e. animals and monsters) will need such that there is enough prey to hunt. Although for most of the Flanaess this might be irrelevant, it does help when planning out the amount of monsters on smaller islands."
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Beasts of the Scarlet Brotherhood - 5e Update
woesinger writes "Based on Beasts of the Scarlet Brotherhood - by Paul Looby and Stuart Kerrigan, which appeared in Living Greyhawk Journal No. 24 / Polyhedron 165 / Dungeon 106The yeshir (halfling hound), mazchedeen (tunnel-hunters), dreamstealer, dreamstealer spawn (template), and overseer, all updated to 5th Edition D&D."
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Excerpts from the Demonomicon of Iggwilv: Enfrahl (Bone Demon)
grodog writes "Astute readers will have noted the new demon type summonable by Orcus in my
previous post. This entry details the Enfrahl, the Bone Demons, a
major demon of the Abyss.“The Enfrahl are surreal horrors created
through the whimsy and caprice of the Lord of the Undead---a cross between
ossified guardians, bone sculptures as performance art, and sentient,
demonic knick-knacks, the enfrahl represent all that is twisted and
grotesque in the imaginings of Orcus and his ilk. That they are
intelligent and aware is all the more damning….” --- Iscladoc the
Dark, from his _Commentaries on The Demonomicon_."
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Excerpts from the Demonomicon of Iggwilv: Orcus, Demon Prince of Undead
grodog writes "Behold the dread majesty of Orcus, the Secondborn Demon Lord of Undead, and his infamous Wand, as detailed using the AD&D 1e rules."
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Excerpts from the Demonomicon of Iggwilv: Ruzell (Lesser Demon)
grodog writes ""A hideous and corpulent flying slug-like demon with dual heads. Known
for its natural invisibility, insatiable appetite, and for flying in ravening
packs throughout the Abyss in search of food."
--- Iscladoc the Dark, from his _Commentaries on The
Demonomicon_."
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Excerpts from the Demonomicon of Iggwilv: Gresil, TheDemon Lord of Demonic Lore
grodog writes "Gresil, Firstborn Demon Lord of Demonic Lore, and his servitor librarian demons, the Stagrynax."
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On the Frost Giants of the Flanaess: History, Culture and Nation
CruelSummerLord writes "To have strength and power, and fierceness in combat, is ideal; but to remain as cold, savage and treacherous as a frost giant is to fall to the lowest depths of perdition.---Snow Barbarian proverb"
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Deadly Denizens of the Dry Steppes
cwslyclgh writes "The World of Greyhawk is a place where fearsome beasts abound, a place where a
spot on the map marked "Here be Monsters" is apt to be more accurate then even
the most seasoned adventurer would like. strange and deadly creatures lurk in
the out of the way places, and the Dry Steppes are no exception, below are four
monsters that are most commonly found in the Dry Steppes area (although that is
by no means the only place that they can be found)."
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On the Bugbears of the Flanaess: History, Culture and Nation
CruelSummerLord writes "Orcs are violence and martial skill. Goblins are survival and intrigue. Kobolds are bitterness and sadism. Ogres are viciousness and brute strength. Gnolls are savagery and bloodlust. Hobgoblins are ritual war and hatred. Bugbears, for their part, integrate all of these traits to varying degrees in allying or opposing certain humanoids, all towards serving their own unique traits of
manipulation and stealth.---Duke Palamenio of Garasteth, Sage of Monstrous Culture and Psychology, University of Rauxes, 229 CY."
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On the hill giants of the Flanaess: History, Culture and Nation
CruelSummerLord writes ""Lovers of battle, strong ale and mead, whose status is marked by their wealth and their capacity for violence and bloodshed. Is it any wonder then, that hill giants and dwarves are such mortal enemies?" - Prince Volimar Corond of Ulek, in an ironic observation to one of his human nobles, 447 CY."
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Crocodile Tree
wolfsire writes "Just one more reason to avoid the Jungle … the Crocodile Tree, an Advanced Dungeons & Dragons 1st Edition monster."
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Wyrms of the Flanaess: Brazzemal
Osmund-Davizid writes "Brazzemal is a powerful red dragon that once dominated a swath of territory that extended from the western Amedio Jungle to the Sea of Dust to the Dreadwood. He terrorized the lands of the Sea Princes and the Yeomanry for centuries and his fell reputation was the stuff of legends. But he went into his periodic hibernation phase some years ago, and so the short lived races of humanity have begun to forget the might of the bright raider. Recently, he has awoken, and once again the peoples of the south may have reason to again fear the Bright One."
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Wyrms of the Flanaess: Synjje
Osmund-Davizid writes "Far to the north, a grand old white dragon is patiently mustering an army to lead against the kingdoms of humanity. The barbarian lands are in grave peril due to the large number of forces the Dragon-General can muster against them. The Army of White Doom has come to devastate the northern lands and it may be beyond the power of humanity to stop them!"
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Wyrms of the Flanaess: Verithmirax
Osmund-Davizid writes "The drive for relentless perfection lies at the heart of this dragon queen. She has extensive contacts with the Horned Society, and has become a proponent of their dread philosophies. So much so that she now represents the dark hope of that evil organization."
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Postfest V, Part III: Beaverduck (Giant Saltmarsh Platypus)
Wolfsire writes "Take the tiny homely platypus and notch it up for Greyhawk and you get … well, something not as dangerous as an owlbear, but something dangerous nonetheless: the Beaverduck! No really, it is dangerous, I promise."
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Postfest V, Part III: Blink Camprat (Kund)
mortellan writes "Rodents are among the most reviled creatures in the world, coming in many shapes and sizes. Among their kind, the camprat has become the pest of pests. It is not surprising then that out of the Baklunish West, particularly Ull, a new and more formidable breed of camprat has literally blinked into existence."
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Postfest V, Part III: Coiled Dragons of the Hool Marshes
wolfsire writes "Tucked into a copy of “The Magical Properties of Gemstones” by Mage Tenser, found in ruined library of an old abandoned mansion outside of Saltmarsh, Keoland, there is a curiously preserved undated letter addressing Coiled Dragons of the Hool Marshes."
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Postfest V, Part III: A Dissertation on the Nature of the Aboleth
CruelSummerLord writes ""I consider my expedition to have been most fruitful. These aboleth are much like humans..mere cattle, to be sure, but somehow so simple and yet so marvellously complicated at the same time." - Bleckethel-Middenvulp, Sage of Monstrous Culture and History of the City of Circles."
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Postfest V, Part III: The Horn Wing of the Dry Steppes
cwslyclgh writes "The Horn Wing is one of the top teir predators of the dry steppes, read on to find out about this deadly hunter."
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Postfest V, Part III: On the Dragons of the Flanaess: History, Culture and Natio
CruelSummerLord writes ""After all, what is a dragon if not a human writ large?"-Daesnar Braedan, philosopher of Urnst, On the Nature of Man, gods, and Skepticism."
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Postfest V, Part III: The Serpentfolk
Cebrion writes "Little is known of the Elder Races, but I will tell you of one of them: the Serpentfolk. The Serpentfolk were (are) a race of exceptionally gifted magicians oft confused with the yuan-ti, to the detriment of many scholars. Little is known of them, their origins, and of the power they once held upon Oerth. Only recently has evidence of this ancient and once preeminent reptilian race begun to surface…---Mulgath the Wanderer, Savant-Sage of Dyvers"
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Races of the Flanaess - Elves
chatdemon writes "Delving yet further into Greyhawk's optional races for Classic Dungeons & Dragons, we explore the proud Elven folk and their mysterious cousins, the Grugach and Drow."
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Races of the Flanaess - Halflings
chatdemon writes "Delving further into Greyhawk's optional races for Classic Dungeons & Dragons, discover the variety of Halfling cultures, including a conversion of the Pecwae race from the Sovereign Stone setting to Greyhawk."
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Races of the Flanaess - Mixed Bloodline Humans
chatdemon writes "Continued exploration of variant races for the Classic Dungeons & Dragons game, this time looking at humans of mixed bloodlines, Half-Elves, Half-Orcs and the Planetouched."
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Races of the Flanaess for Classic D&D - Humans
chatdemon writes "For players of the Classic Dungeons & Dragons game, an exploration of options allowing all the races of Greyhawk to be available as player characters."
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Wyrms of the Flanaess: Gouthogg
Osmund-Davizid writes "Just south of the Pelisso Swamp in Hepmonaland lies the Xaro Mountains. Nestled in a canyon there lies a city of great antiquity as well as great intrigue. Once the proud capital of a thriving empire, it now is a squalid hive of evil. Long isolated, the arrival of an ambitious dragon may once again make this city a power unto itself."
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Wyrms of the Flanaess: Razisiz
Osmund-Davizid writes "Atop a spire of stone in the Sulhaut Mountains lies the venerable blue dragon Razisiz. Known to some as the “Dragon-Sage of the Sulhauts”, Razisiz has become a living body of lore concerning events from the time of the Twin Cataclysms. He has the fanatical support of a tribe of nomads, has his claws in much of the trade in the region, and is the dominant power over a wide swath of rich territory. He plies his trade with expertise and finesse, and is become a major power and information broker far beyond his domain."
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Giants of the Flanaess
gvdammerung writes "Giants are perhaps the signature Greyhawk monster and they are not just found in the Sheldomar Valley anymore. Giants can and should be villains in any Greyhawk campaign, set anywhere in the Flanaess. This article provides an overview of giants in the Flanaess and offers hooks to develop giants as more than just the odd encounter. Super-size your campaign with giants in the Flanaess!"
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Snow Elves of White Fanged Bay
donimator writes "Scholars believed the reclusive and rare snow elves only inhabited the upper reaches of the Crystalmist Mountains, high in the frigid expanses of the region. Recent reports, however, indicate a more nomadic clan of these elves may occupy the lands east of the Wastes. Living off the resources of the forests, the land and the sea, this group has adapted well to this harsh land and steadfastly avoids contact with all around them."
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The Sahuagin of the Azure Sea
Osmund-Davizid writes "Little is known regarding the so called "Empire of the Azure Sea". Recently, a Keoish Admiral presented a treatise to the Sea Mages of Gradsul in an attempt to foster renewed interest in exploring the Azure and warning of a potential crisis emerging from the depths. This is the text of that treatise."
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Infest: When Bad Xvarts Get Worse
chatdemon writes "From the folktales of the Xvarts comes a new creature for use with D&D 3rd edition Greyhawk games. Also included is a rules light commentary on aspects of the Hateful Wars of the Flanaess's early 6th century from an oft neglected humanoid point of view."
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Infest: Sheldomar Region Xvarts
chatdemon writes "Like humans, most humanoids have a regional flavor that sets them apart from their relatives elsewhere in the Flanaess. Unlike humans though, these sub-cultures are overlooked in the D&D game. Let's have a look at a regional variant of the Xvart race, the one found in the southwestern Sheldomar valley.Author: chatdemon"
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Excerpts from the Demonomicon of Iggwilv: The Marut
grodog writes "Demonic sentinels known to guard strange gates throughout the Abyss, and rarely to guard artifacts or other magical items of great import. Author: grodog"
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Excerpts from the Demonomicon of Iggwilv: The Goristro
grodog writes "The fearsome and largely unknown Goristro demon, as adapted to 3e from Gary Gygax's article in Dragon Magazine 91 (November 1984). Author: grodog"
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Vegepygmies (Mold Men)
rasgon writes "Spores are everywhere! Sometimes they walk around and thump their chests. Here, an old favorite is presented for use in the Flanaess and compatible with the latest D&D rules. Author: Rasgon"
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