CruelSummerLord writes "That castle, after all, was the reason Xavener used those adventurers-the Company of the Silver Wolf, he’d heard some of the Crandens call them-to ruin the plans of Chelor and his cabal. Conquering the Iron League would have brought Chelor great wealth and honor, but it wouldn’t have brought him closer in line with the Malachite Throne. North Province, Rel Astra, Medegia and Ratik would also all be as independent as ever. Ivid would have been pleased at the conquest, perhaps enough to change his plans.
Epilogue
While the nobility in other parts of the
Great Kingdom of Aerdy were looking forward to Needfest and the end of year
celebrations, the atmosphere in the South Province court was decidedly tense.
Herzog Chelor personified that tension.
His stubble had grown into a full, unkempt beard, his eyes were bleary and had
dark circles under them, his hair was filthy and and he reeked of a pungent
body odor. He looked like a dead man walking, seeming only to wonder whether
the executioner Ivid sent for him would be a human or a devil. While lesser
Naelax nobles like Caradoc and Xeravho carried out the plot, it was originally
Chelor’s idea and responsibility for its success or failure rested with him.
The nobles who’d been in Rauxes when
Ivid V learned of the Naelax cabal’s failure reported that Ivid flew into a
screaming rage. Ivid even went into one of his dramatic soliloquies, which he delivered
whenever the mood struck him and which no one dared interrupt. In that rant,
Ivid asked the gods whether he should have Chelor killed on the spot for
dishonoring House Naelax and thinking too highly of his own life. Ivid gave a
similar performance before purging Chelor’s father, and when news of the Overking’s
newest performance reached Chelor he was sure he was doomed.
Xavener heard all about it from some of
his House Darmen kin who saw the Overking’s tirade. In the last week of
Ready’reat, he visited the Herzog’s court. He planned to return to Kalstrand in
Sunsebb to finalize some of the details of his ascension as House Darmen’s
leader, but he had some important tasks to perform before he left Zelradton.
When Xavener saw Chelor, he wisely hid
his smile at how completely cowed the Herzog was. From now on, Chelor would be
terrified at any dispatch that came from Rauxes, fearing that it would be his
death warrant. He would eagerly comply with any grand ideas Ivid had, always
keen to stay on the Overking’s good side.
Despite Ivid’s anger, Xavener didn’t
think he would kill Chelor. Instead, he’d hold the threat of purging over
Chelor’s head. The Great Kingdom had long been fractured, with Rauxes forced to
give great leeway to the Kingdom’s different provinces, but under Chelor South
Province would be tightly bound to the Malachite Throne.
Still, Xavener knew that Ivid might
decide to purge Chelor later on. Xavener couldn’t prevent that, but he could help
Chelor make it less likely.
Xavener joined in the game of poker that
Chelor organized, knowing that the Herzog was always in a better mood after
winning at gambling. Whatever his other faults, Chelor was an expert gambler
with a lucky streak a mile wide. He tripled the wealth he had on hand, and was
particularly proud at drawing to an inside straight against Xavener.
That was the moment Xavener was waiting
for. When the other two nobles who’d been playing with them walked away,
Xavener requested a moment of the Herzog’s time.
“My lord, I understand that you may be
preoccupied with the recent…’difficulties’ of late,” Xavener said, choosing his
words carefully, “but I must insist on restitution against those of your
kinsmen who accused me of colluding with those Cranden maidens who caused so
much trouble. It’s pure slander, I tell you!”
Chelor’s eye twitched at that, and
Xavener knew he had the Herzog would be receptive to his suggestion.
“It was them and them alone who caused
the failure of your otherwise flawless plan!” he said. “Restitution on my
behalf would be an ideal means of emphasizing that!”
Chelor’s eye stopped twitching at that.
Instead, both of his eyes started burning with rage as his temper exploded and
he screamed for his guards.
The surviving members of the Naelaxian
cabal were arrested over the next few days and brought back to Zelradton.
Chelor publicly blamed them for the failure of his scheme, and emphasized in
his report to the Overking that he was not at fault.
Most of the Naelaxians screamed in agony
as the Herzog’s torturers worked them over. They were subjected to burning
brands, rats trapped in heated boxes, stretchings on the rack or flayings,
depending on the torturers’ sadistic whims.
Out of all the prisoners, Xeravho was
the only one who did not scream. Despite the torturers’ best efforts, he kept
his mouth firmly shut, except for occasionally showing the tip of his tongue.
One of the torturers commented on how Xeravho looked like he was impersonating
a snake, and made a joke about it to his fellows.
It was anything but a joke to Xeravho.
Every moment wracked his body with burning agony, and soon pieces of his skin
littered the floor around him. In the few moments of respite he got, he smiled
to himself when he considered that fallen skin. He knew all about how serpents
shed their skins at important times in their lives, growing wiser and stronger
in the process.
Xeravho was outwardly silent, but he was
boiling with anger on the inside. He hated Xavener and the Cranden maidens for
ruining the cabal’s plans, hated them for making him lose status within House
Naelax. He tempered his hatred, though, knowing he had little chance of ever
getting revenge on Xavener if he survived. Xavener was now one of the
wealthiest men in the Great Kingdom, and even in the entire Flanaess. He was
also affiliated with Reydrich, who had nearly twice Xeravho’s power as a wizard
and who Xeravho would never dare to cross.
The Cranden maidens and their friends
were another matter. Xeravho seethed at his defeat by Seline, a wizard not only
nearly two decades younger but lesser in power. She’d outwitted him despite her
tender years, and he was determined to make her pay.
Xeravho kept silent, containing his
anger and hatred.
He contained them.
And let them grow.
And burn.
As Xavener sat in the study of what was
once his father’s and was now his primary mansion in Kalstrand, he was quite
satisfied with his work of the last two years. As part of the ‘restitution’ he
collected from House Naelax, he acquired the late unlamented Caradoc’s
colletion of art objects, which he would sell back to everyone Caradoc had
taken them from…at market rates, of course.
He smiled as he swirled the Celenese
claret in the jeweled silver goblet he held. The goblet was a beautiful piece
of dwarven craftsmanship, decorated with the images of lions and owls. A couple
of his guests had commented on it, and Xavener claimed that it belonged to his
late mother before she was foully murdered two years ago.
The goblet did belong to Xavener’s mother,
albeit indirectly. Xavener noted how his mother Eloine enjoyed a cup of fine
wine before she went to bed. She and Norreck often slept in separate rooms, as their
marriage was not a happy one, and Xavener was their only offspring. She
typically locked her room from the inside when she had her evening drink.
Xavener
commissioned a dwarven silversmith to craft the goblet as a gift for his
mother, and she used it to have her evening drink every night. What no one else
knew was that Xavener also commissioned the silversmith to create a second
goblet that looked exactly like the first, except for one deadly addition.
When
anyone drinking the second goblet tilted it towards their mouth, they caused
the goblet’s handles to turn, releasing a blade in the base of the goblet that
plunged into the drinker’s throat. A particularly clever gnome assassin had
first created the device. It was used more than once by ambitious Aerdi nobles,
particularly during the Turmoil Between Crowns.
Xavener
knew his mother’s habits, and he was above notice in their manor home. It was
easy to enter his mother’s room and switch the normal goblet with the deadly one.
Once the deadly goblet cut his mother’s throat, all Xavener had to do was use a
potion that turned him into a gaslike form, a concoction of the grateful
alchemist whose business Xavener saved.
Once
he was in gaseous form, he exited his bedroom through the gaps in the shutters
and bars of his bedroom window. From there, he could enter Eloine’s bedroom the
same way. Their rooms were next to one another, so it was a quick flight. Once
he was in Eloine’s room, Xavener simply switched the deadly goblet for the safe
one and then used a second gaseous potion to return to his own room. So it was
that Eloine appeared to have her throat cut, despite the door being locked and
the shutters and bars bolted from the inside, and despite there being no murder
weapon and no apparent intruder.
Norreck
investigated, of course. He thought of everything from disguised assassins to
intruders using passwall or teleportation spells to enter to kill her, and had
divinations cast to find the killer. The divinations found nothing, since
Xavener did not technically enter his mother’s room to kill her, but rather to
take back the murder weapon. Eloine’s death was never solved, and Xavener
persuaded Norreck that some other Celestial House was likely responsible. Just
as Xavener anticipated, Norreck would never suspect him.
Xavener
took no pleasure in killing his mother, but the wealth he inherited from her
was critically important to his ambitions. It helped him acquire further
resources, resources he needed to deal with his father.
Xavener took a drink of claret and then
set the goblet down on his desk. He then looked at the ring of coral and hematite
he never removed, and smiled.
Gemstones
had many uses in sorcery and alchemy. Some gems were better suited to some
purposes than others-peridots were said to ward off enchantments, while
diamonds were used to protect against the undead. Gems such as coral and
hematite were said to be good at treating physical injuries, which made them
ideal materials for a ring that regenerated a wearer’s physical wounds.
The
regeneration ring Xavener commissioned took considerable money and effort, both
to make the ring and keep its creation secret, but it was worth every copper
piece.
Norreck
was always concerned someone might try to poison him, so he’d commissioned a
magical crystal that made its owner completely immune to toxic venoms. He knew
that Xavener didn’t have such a crystal, and so he felt secure against any
attempt by Xavener to poison him. They ate many of their meals together, and
Xavener would also consume any poisons in their food.
Norreck
didn’t realize the crystal’s limitations, however. It was only useful against
toxins, and did nothing against non-fatal drugs or other substances. Xavener
realized this, and that made all the difference.
The
‘colored spices’ Xavener often added to their meals were in fact shards of
multicolored glass, a favored assassination tool in the Hold of the Sea
Princes. Normally, anyone eating food containing such shards would instantly
notice them, but Xavener laced the shards with another concoction from his
alchemist friend. The alchemist’s potion deadened any pain the eater might
feel, and also caused the shards to break down after they’d been in the eater’s
innards for a time so they didn’t appear in his excrement.
Norreck
couldn’t feel the glass shards as they tore at his insides, slowly killing him
bit by bit. Xavener ate the shard-treated food too, but his magical ring healed
any injuries he suffered from the glass.
Now,
at just sixteen years old, Xavener was one of the wealthiest men in the entire
Flanaess, and the head of one of the Great Kingdom’s most powerful Celestial
Houses.
Xavener smiled as he turned his gaze
from the ring on his finger to the painting of a castle on his wall. It was the
same painting he’d done at the Darmen estate in Zelradton, when Norreck
confronted him about going into the estate’s wine cellar.
That castle, after all, was the reason
Xavener used those adventurers-the Company of the Silver Wolf, he’d heard some
of the Crandens call them-to ruin the plans of Chelor and his cabal. Conquering
the Iron League would have brought Chelor great wealth and honor, but it
wouldn’t have brought him closer in line with the Malachite Throne. North
Province, Rel Astra, Medegia and Ratik would also all be as independent as
ever. Ivid would have been pleased at the conquest, perhaps enough to change
his plans.
That, more than anything, would have
been Xavener’s ruin.
Most people dismissed Ivid V’s dramatic
soliloquies as the ravings of a madman, but Xavener found them absolutely
fascinating. Ivid frequently waxed eloquent about escaping his cursed fate, or going
down in a final blaze of glory, where he would take his enemies to the Nine
Hells with him.
That, along with Ivid’s love of the
theatre, made Xavener suspect that the Overking was setting the stage for a
grand play of his own. Little by little, he was casting his nobles in certain
roles, and using the different parts of the Great Kingdom as settings. In the
process, he was drawing the different parts of the Great Kingdom back under
control of the Malachite Throne.
The Great Kingdom would be united as it
had not been in centuries, ready to follow Ivid’s depraved script. By thwarting
the cabal’s plot, Xavener helped ensure that Ivid would not change his plans,
and that the fear of death would force Chelor to obey Ivid’s every command.
Xavener knew he might be wrong about
Ivid’s goals, and that the Overking’s ravings were nothing more than what they
seemed. In his heart, though, he was convinced that he was correct.
One notable scholar Xavener held dear to
his heart wrote that intelligence and willpower were not the only virtues a
ruler needed to succeed. A ruler also needed to adapt to sudden changes in
fortune, whether his own or others. The ruler had to be ready to seize fortune
and make himself its master, so that he might use his own gifts appropriately.
The inferno Xavener suspected Ivid of
planning would be a perfect example of that fortune.
And when it came, Xavener would be ready
to seize it.
Dedicated to Gary Holian, Erik Mona and
Fred Weining, the Three Wise Men of Greyhawk.
ACKNOWLEDGEMENTS
I
needed a lot of help to write For Crown
Or Country, particularly in getting information about aspects of medieval
life that I wasn’t aware of. A list of the people who provided this information
include:
·
Gary Gygax, who listed the reputed
magical properties of gemstones in the 1st Edition AD&D Dungeon
Master’s Guide;
·
Anna Meyer, whose beautifully detailed
maps of the Flanaess helped me plan the journeys of the characters and keep an
appropriate timeline;
·
Lane Taylor, Robert Hughes, Len Lakofka,
Chris Wellings, Ed Kearns, Olaf Bjornbakken, Nathan Irving, Drew Griffiths and
Francois Terrida on medieval ventilation or a lackthereof;
·
Josh Popp, Jukka Sarkjiarvi and Rodney
Hart on the weather patterns in Idee and the Azure Sea;
·
Rob Gruder and Jason Zavoda on naval
ship-to-ship combat in a D&D world;
·
Patrick Vander Reest, Rob Sagris, Dave
Fairbrother, Joe Stevenson, Tom Roberts, Tommy Jon Kelly, Joshua Roumonada and
Andrew Veen on the impacts of heavy drinking; and
·
Lenard Lakofka, Matt Kandoll, David
Russell, Dane D. Whalen, Michael Brown, Xaviar Fideli, Ed Kearns, Jerald
Dughler, Glyn Dewey and Andrew Veen on the makeup of medieval stone walls.
"