CruelSummerLord writes "An evil cloud giant is the only being that brutally slaughter a dozen humans, and then listen to the performance of a romantic ballad on the harp while cooking them for dinner. A good cloud giant is the only being that can paint a beautiful three-dimensional portrait of the sun rising over a pristine mountain valley, and then march off to make war on the hill giants living there, all in the same day.”-The archmage Mordenkainen, patron of the Circle of Eight.
Social mores and practices:
Cloud
giants stand approximately eighteen feet in height on average, with
pale blue to light blue skin, silver-white to light golden hair, bright
blue eyes, and ivory-white teeth. They have wide faces, with large
noses, high cheekbones and rounded, short jaws, with voices that are
typically deep and rich, but can become fierce and rough when they are
angered. Typically dressing in loose-fitting robes and suits, cloud
giants are almost never without various sorts of jewelry and baubles,
which they wear at all times, even into combat. They can and do employ
armor in combat, typically of the scale or chain variety and richly
decorated with precious metals and stones when they can obtain them.
The more richly decorated the armor and clothing, the higher the
giant’s status. Their major weapons are giant clubs and hammers, and
they can be fearsome engines of destruction when wielding them in
combat.
Cloud
giants will dwell almost anywhere save the very coldest climates. Their
favorite terrains are hills and mountains, these being closer to the
clouds they so cherish. Many of them will carve their own castles out
of oerth and rock, although some few have the capacity to dwell on
mystical cloud islands, forming their castles directly from the cloud
material itself. These dwellings are typically outfitted with furniture
and other goods crafted by the giants themselves, or with specially
crafted goods they obtain in trade with enterprising humans. A cloud
giant’s diet is omnivorous, typically supplied by large herds and
gardens they tend themselves, although again some cloud giants will
trade with or attack the smaller races to obtain grains, fruits, and
other foodstuffs that they cannot obtain themselves. Unless they
actively raid and attack other beings, cloud giants typically disdain
hunting, preferring the more succulent and tender meats they get from
herd-raised animals.
Cloud
giant society can be rather peculiar by human standards, even more so
owing to the fact that the race is sharply divided between good and
evil and that they seem to blend traits borrowed from other giant
races. All cloud giants have an appreciation for music, beauty and
culture, much like storm and stone giants, and gifted musicians,
craftsmen and artists are admired by their kin. However, cloud giants
also revel in combat and the thrill of battle, and wield their hammers
and clubs with often frightening zeal, becoming more like hill, frost
or fire giants when they do so. These traits are present in all cloud
giants to one degree or another, and are not exclusive to alignment.
Evil cloud giants can appreciate epic poetry, and the beauty of a
well-crafted pendant, and good giants can relish the opportunity to
engage their enemies in combat. Some giants adhere more closely to one
set of virtues than the other, but they almost always go back and forth
between them.
As
with other giant races, leadership in a cloud giant tribe is typically
based on martial prowess. The most skilled fighter in the tribe is
accepted as the leader, and the other giants are honor-bound to obey
his decisions. Unlike other giant races, however, cloud giants are not
given to violence or brutality in settling leadership contests. As they
are typically loath to throw away each others’ lives in internal
struggles, they will typically settle disputes by wrestling with one
another, performing feats of strength, or other non-lethal forms of
competition. Even then, however, a cloud giant chief’s position depends
on his ability to command the respect of his followers. Should they
decide to abandon him, they will simply refuse to obey his orders, and
the offending giant will have to respect the community’s wishes or risk
being expelled from the tribe.
Unlike
most other giant races, cloud giants are egalitarian, and women are as
likely to be in positions of power as the men. Cloud giant women are
well-known for their capacity to take leadership in times of crisis,
and to compete with men in feats of strength, and there is no stigma
among cloud giants in being bested by a woman, as opposed to the
humiliation that male fire, frost or hill giants would suffer at being
bested by a woman in combat. Lacking the partriarchal culture of the
evil giant races, cloud giants frequently marry more for love than
status or social advancement, a trait that is almost unique among the
giant races.
How
cloud giants are perceived by other races varies with their alignment.
Evil cloud giants typically get on very well with fire, frost and hill
giants, and are often viewed as trusted allies and honored guests, if
not outright superiors, when the cloud giants are among them. They view
ettins and ogres as stupid but loyal servants, while disdaining verbeeg
as puny and weak. Evil fog giants are close kin and revered as cousins,
while firbolg, storm, and formorian giants are actively hated, as are
gnomes and dwarves. Stone giants are viewed as allies or enemies as
necessity and whim dictate. Humans, elves and halflings, along with
humanoids, are usually treated as defenseless weaklings, and evil cloud
giants take sadistic pleasure in tormenting the smaller races. They
will, however, conduct trade for certain foodstuffs and manufactured
goods from daring evil-aligned human merchants, if the humans have
things they want.
Good-aligned
cloud giants are another matter entirely. They enjoy a close kinship
with storm giants, firbolg, and especially good-aligned fog giants.
They have an active hatred for fire, frost, formorian and hill giants,
ettins, ogres and verbeeg, and are allies or enemies of stone giants as
necessity dictates. They hate humanoids, have an abiding distrust of
dwarves and gnomes, and can be indifferent or strongly allied to
humans, elves and halflings. The latter three races have been known to
form very profitable alliances with goodly cloud giants, trading
foodstuffs and manufactured goods to the cloud giants, in exchange for
the giants’ providing wealth and/or physical protection. While gnomes
and dwarves are not considered enemies, the enmity between the shorter
races and the giants runs too deeply for long-lasting friendships to be
formed.
History:
Cloud
giants stand out among the giant races for their tendencies towards
both refinement and violence, and their divisions between good and
evil. They are a race of contrasts, and are capable of adapting to a
wide variety of situations, depending on their alignment and innate
personality traits. Unlike other giant races, they do not seem to have
a single defining trait, instead having several ostensibly conflicting
ones.
The
race of cloud giants was made in the image of its creator, the god
Memnor. According to legend, the deity Annam, the greatest of the giant
gods, observed the rise of mortal beings in the time after the Dark
Lord was imprisoned, created by the gods and allowed to flourish upon
the Oerth as a reward for their help in defeating Dread Tharizdun’s
minions. As he had himself fought valiantly against the Dark Lord’s
forces, Annam decided that he would also create mortal beings to revere
him and live upon the Oerth. He sealed a pact with the Oerth Mother,
who repaid his loyal service by giving him the same boon she had to the
other creator gods.
Crafty
Annam then devised a plan. His weakness for women of beauty had led him
to father many sons, all of whom clamored for their father’s favor, and
he feared that some of these might become a threat to his position. To
avert this, he gathered his sons together in his hall and announced
that he would hold a contest to determine the most worthy heir to his
throne. As his sons eagerly listened, Annam proclaimed that he would
take the boon granted him by Beory and share it with them, allowing
them all to create races in his image. The son who produced the most
worthy race would thus be given Annam’s position.
As
the cunning Annam had foreseen, his sons competed vigorously with one
another, creating multiple races who all came to revere him in some
form, even as his sons soon became more concerned with besting one
another and fighting for dominance in the contest, than seeking to
overthrow him. In this way, Annam maintained his hold on power as ruler
of the gods of the giants.
One
of Annam’s sons was the god Memnor, who was known alternately for his
savagery in combat and his appreciation for fine art, music, literature
and food. A being of contrasts, Memnor could be cruel and sadistic to
those gods that crossed him, while faultlessly loyal to the giant
pantheon. Even as he sought to take Annam’s position, viewing his
father as incapable of handling the divine intrigues of the modern
world, his primary concern was the welfare of the giant races and the
giant pantheon.
When
Annam announced his contest, Memnor eagerly moved to participate,
hoping to take his father’s position and use it for the betterment of
giantkind as a whole. Disdaining the approaches of his brothers, who he
thought foolish for merely adhering to one set of defined traits in
their creations, Memnor believed that Annam would most approve of a
race that could adapt to a variety of situations, and were not as
one-dimensional as those of their rivals. He gave the cloud giants he
created an appreciation for art, music, literature, fine food and wine,
along with a love for battle and a strong desire to engage in it.
Uniquely among his brothers, he also gave the cloud giants the ability
to become good or evil as fate dictated, such that some would be the
allies of other races, and some would be their enemies. To that end,
cloud giants are known for being allies or enemies of other races, even
as they will fight or ally with each other as their own alignments
dictate. They would also revere goodly gods like Pelor and Hieroneous,
or evil gods like Nerull and Incabulous, who all dealt with Memnor as
circumstances required.
Memnor’s
relations with his brothers affected the relations that cloud giants
shared with other races. He could earn the respect and reverence, or
hatred and loathing, of his brothers depending on his actions. As
Memnor was as apt to help them in their dealings with other gods
outside the giant pantheon, or cause them trouble when he offended
their divine non-giant allies, the rest of Annam’s sons could be his
allies or enemies depending on the circumstances. Only Karontor hated
him unceasingly, given that Memnor followed the rest of the family in
treating the misshapen wretch with cruelty.
Famous Cloud Giant Holds:
-Castle Sterling: Located
in the eastern Kron Hills north of Celene; famous for the evil
alignment of its inhabitants; famous for ruling over many of the local
hill, frost and fire giants in a feudal system, with the leaders of
these clans serving as the cloud giant king’s vassals; famous for its
beautifully crafted ornaments of sterling silver, which decorate the
whole outside of Castle Sterling; famous for their participation in the
Hateful Wars on the side of the humanoids, and their long-running feuds
with the dwarves and gnomes of the Lortmils; famous for the way the
lightning reflects off the silver ornaments during the frequent
thunderstorms in the area; famous for the crazed religious rituals the
cloud giants carry out during these same storms; ruled by King Ereghoul
Blacklightning.
-The House of the Clouds of Dawn: Located
in the Glorioles Mountains between Sunndi and Ahlissa; famous for the
good alignment of its inhabitants; famous for the beautiful epic poetry
of its cloud giant bards; famous for the music the giants play every
dawn, which echoes on the breeze for miles around; famous for the
crystal pyramids the cloud giants have crafted, that catch the rays of
the sunrise and reflect them in a stunningly beautiful pattern; famous
for their long-standing alliance with the elves of the Rieuwood; ruled
by Queen Madicken Alhambra, Dame of the Morning.
-The Nine Towers: Located
in the northwestern Yatil Mountains, south of the lands of the Tiger
Nomads; famous for the evil alignment of their inhabitants; famous for
the frightening war-paint and tattoos worn by the cloud giants who live
here; famous for the herbal mixtures they inhale before battle, which
drive them into a raging frenzy in combat; famous for the many
elaborate meals they can cook from the flesh of dwarves and gnomes;
famous for paying huge sums of money for wines from the Aerdy lands,
which they greatly value; famed for being ruled by a council of four
male and four female giants, with a ninth leader that can be male or
female; ruled by Queen Maggeddia, Slayer of the Golden Dragon.
-The Sky Palace: Located
in the Griff Mountains north of Tenh; famous for the good alignment of
its inhabitants; famous for its inhabitants’ centuries-old alliance
with the Tenha, who are their friends in war and trade; famous for
joining the Tenha in their elaborate dances and songs to revere the
gods; famous for their bloody raids into Stonehold; famous for being
built among some of the highest peaks in the mountain range, where the
clouds dance among its upper windows; ruled by King Belorn of the
Golden Helm.
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