Lenard Lakofka AD&D (1E) Spell Contest Winning Entry
By Jason “PupickDad” Jacobson & Ethan “Pupick” Jacobson
Edited & approved by Lenard Lakofka
Sun., Sept. 15, 2020
Thunderclap (Druid)
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Level: 1
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Components: V, S
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Range: special
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Casting Time: 1 segment
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Duration: instant
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Saving Throw: N/A
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Area of Effect: 1 cloud
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Type: Alteration/Evocation
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This spell allows a druid to cause a flash of lightning and loud, booming thunderclap to erupt from an overhead cloud. The thunderclap can be felt and rattle window panes (similar to a sonic boom), but otherwise causes no damage. There must be a cloud present overhead for this spell to cause an effect. Clever use of this spell may allow a druid to intimidate primitives, demonstrate druidic power to nonbelievers, startle livestock, convey a signal or other imagined outcomes.
Heat Water Reversible (Druid)
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Level: 2
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Components: V, S, M
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Range: 10’
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Casting Time: 1 round
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Duration: 1 turn/level
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Saving Throw: special
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Area of Effect: ½ cubic feet/level
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Type: Alteration
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By use of this spell, the caster is able to heat water to warm, simmering, boiling or steam according to his whim. Heat water will not affect the water within a creature’s body. Depending on the level of the caster, it can be used to cook, boil the water immediately around a submerged opponent, cause a water skin to explode in a cloud of steam, cause a small cauldron to boil, etc. It is especially useful in environments where fire is not possible or fuel is not available. A creature immersed in boiling water created by this spell will suffer 6d6 damage per round, ½ damage upon a successful saving throw vs. breath weapon. This spell can affect up to 6 cubic feet of water, depending on the level of the caster. The material component is a pinch of coal or charcoal dust.
The reverse, cool water, allows reducing water temperature to freezing. Thus, the caster can create a cool beverage on a hot day or a block of ice from water. Should this spell be used to create a block of ice around the head of a submerged air or water-breathing creature, it will be in danger of suffocation. When the spell’s duration expires, any ice created begins to naturally melt. The material component is a pinch of camphor or a few leaves of mint.