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Mini-Adventure from the 1983 Boxed Set Most Deserving of a Sequel/Supermodule:
Quest of the Mist Golem |   13.40% (28) | The Werewolves of the Menowood |   11.00% (23) | The Lost Passage of the Suloise |   54.07% (113) | The Jungle of Lost Ships |   9.09% (19) | The Copper Raider |   4.78% (10) | The Stolen Seal |   7.66% (16) |
Total Votes: 209
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"Mini-Adventure from the 1983 Boxed Set Most Deserving of a Sequel/Supermodule:" | Login/Create an Account | 5 comments |
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Re: Mini-Adventure from the 1983 Boxed Set Most Deserving of (Score: 1) by Issak_the_Pale on Mon, May 27, 2002 (User Info | Send a Message) http://www.ThePale.org | I think a brief summary of what the adventurers are and what I think is important for each is listed below. Of course my opinions are property of Greytalk and the Thursday Night Group and not my own! (That way I can't be responsible for my own opinions).
Quest of the Mist Golem is the one about the disappering children from the City of Greyhawk. Murg is behind the evil plot and the PC's have to travel parts of the Flanaess to find and finish him off. The good thing about a new sourcebook covering this area is that Greyhawk City, Furyondy, Whyestil Lake and other areas of interest would be described further.
Werewolves of the Menowood involve a bunch of werewolves highjacking olves and pixies. Nobody cares about olves and pixies, since they've proved time and again that they do not care about the other races of the Flanaess. On the other hand, a sourcebook on the Olves and Pixies of the Menowood (and just in general) would be greatly appreciated - thus we would have a different outlook on the Flanaess as a whole and their opionions and viewpoints.
The Lost Passage of the Suloise is of course the most intriguing of them all. Very little information is known on the ancient Suloise and the Bakluni and a sourcebook describing the Passage would be telling indeed. Describing the hallowed walls that may have ancient carvings, bones of the people that lived and died in the travels and of course any present day decentants of survivors. Wow. What a make up of history a book of this depth could show.
The Jungle of Lost Ships takes place in the Lordship of the Isles. In 1983 the timeline for Greyhawk was only CY 575 and the LotI were a much different place. Currently this is not an ideal place for a new sourcebook since it has been overtaken by the olves and it is surrounded by mist. I think that any of us can pick up that housed up setting's sourcebook that details something similliar.
The Copper Raider is set in Perrenland and is simply a generic module involving the copper trade. With all the new threats surrounding Perrenland and Highfolk Iuz is an easy excuse. Of course this easy excuse begs for something further and more sinister - such as the Horned Society has come togeather and is using the copper for deeper trades and new bad guys wait around the corner.
The Stolen Seal surrounds the Frost Barbarians and the people of Ratik and the hordes of bad nasties of the Bone March. This locale is intriguing because of the relationship to the North Kingdom and any sourcebook about Ratik, Bone March and the Barbarians would need to include them. The Seal that is stolen is unique in itself and if done it would need its own write-up and should be treated as a minor artifact. If the DM likes euroz and their ilk, this would be an awesome mega-adventure much like Return to the Temple of Elemental Evil.
In summation I think that the Lost Passage should be done as a sourcebook (even if it is done in the OJ - it's much too big to be handled here at CF!) and The Stolen Seal should be done as a mega-adventure.
Issak the Pale
cyberProlix
www.ThePale.org
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Re: Mini-Adventure from the 1983 Boxed Set Most Deserving of (Score: 1) by Entropist (entropist69@hotmail.com) on Thu, May 30, 2002 (User Info | Send a Message) | If you look at the "layrynth of madness" and the people there and it's history it fits really well into the white pale old suel traped in the tunnel. |
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Re: Mini-Adventure from the 1983 Boxed Set Most Deserving of (Score: 1) by chatdemon (chatdemon@hotmail.com) on Thu, June 06, 2002 (User Info | Send a Message | Journal) | I'm really surprised to see so much support for Lost Passage of the Suloise. It's ancient history in essence. I'm afraid the module would end up being yet another big nasty dungeoncrawl, which is easily done by an inventive DM.
When I ran the tunnel for my group, I use a modified version of level 3 of Undermountain to represent the area of the underoerth inhabited by the Lerara (take out the underground river on the UM map and make that big tunnel the tunnel and what you get is a nice little underground community (skullport/lereraville) with some interesting caverns around it (the "promenade of eilistraee" caverns are easily adapted to fill the role of the Mother's lair).
Anyway, my vote goes to Jungle of Lost Ships. With the material from the D20 Freeport stuff I'm adapting into my gh campaign, the JoLS makes a great place for the seafaring party to visit and explore. |
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